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https://github.com/TrinityCore/TrinityCore.git
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Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
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@@ -258,7 +258,7 @@ uint32 Group::RemoveInvite(Player *player)
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void Group::RemoveAllInvites()
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{
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for (InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr)
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for (InvitesList::iterator itr=m_invitees.begin(); itr != m_invitees.end(); ++itr)
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(*itr)->SetGroupInvite(NULL);
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m_invitees.clear();
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@@ -482,7 +482,7 @@ void Group::SendLootStartRoll(uint32 CountDown, const Roll &r)
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data << uint32(CountDown); // the countdown time to choose "need" or "greed"
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data << uint8(ALL_ROLL_TYPE_MASK); // roll type mask
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
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{
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Player *p = objmgr.GetPlayer(itr->first);
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if (!p || !p->GetSession())
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@@ -506,7 +506,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin
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data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
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data << uint8(0); // 2.4.0
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
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{
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Player *p = objmgr.GetPlayer(itr->first);
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if (!p || !p->GetSession())
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@@ -529,7 +529,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid,
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data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL
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data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
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{
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Player *p = objmgr.GetPlayer(itr->first);
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if (!p || !p->GetSession())
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@@ -549,7 +549,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
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data << uint32(r.itemRandomPropId); // Item random property ID
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data << uint32(r.itemRandomSuffix); // Item random suffix ID
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
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for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
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{
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Player *p = objmgr.GetPlayer(itr->first);
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if (!p || !p->GetSession())
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@@ -819,7 +819,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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uint64 maxguid = (*roll->playerVote.begin()).first;
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Player *player;
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for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr)
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for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
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{
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if (itr->second != NEED)
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continue;
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@@ -1584,7 +1584,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
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{
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Player *pPlayer = itr->getSource();
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if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
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for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
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for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
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if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
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return true;
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}
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