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https://github.com/TrinityCore/TrinityCore.git
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Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
This commit is contained in:
@@ -92,7 +92,7 @@ bool Map::ExistMap(uint32 mapid,int gx,int gy)
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map_fileheader header;
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fread(&header, sizeof(header), 1, pf);
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if (header.mapMagic != uint32(MAP_MAGIC) ||
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if (header.mapMagic != uint32(MAP_MAGIC) ||
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header.versionMagic != uint32(MAP_VERSION_MAGIC))
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{
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sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
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@@ -2122,9 +2122,9 @@ void Map::SendInitSelf(Player * player)
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// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
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if (Transport* transport = player->GetTransport())
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{
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for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
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for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
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{
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if (player!=(*itr) && player->HaveAtClient(*itr))
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if (player != (*itr) && player->HaveAtClient(*itr))
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{
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(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
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}
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@@ -2178,7 +2178,7 @@ void Map::SendRemoveTransports(Player * player)
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// except used transport
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for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
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if ((*i) != player->GetTransport() && (*i)->GetMapId()!=GetId())
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if ((*i) != player->GetTransport() && (*i)->GetMapId() != GetId())
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(*i)->BuildOutOfRangeUpdateBlock(&transData);
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WorldPacket packet;
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@@ -3009,7 +3009,7 @@ void Map::ScriptsProcess()
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break;
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}
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if (source->GetTypeId()!=TYPEID_UNIT)
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if (source->GetTypeId() != TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
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break;
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@@ -3058,7 +3058,7 @@ void Map::ScriptsProcess()
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break;
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}
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if (source->GetTypeId()!=TYPEID_UNIT)
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if (source->GetTypeId() != TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
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break;
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@@ -3091,7 +3091,7 @@ void Map::ScriptsProcess()
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break;
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}
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if (source->GetTypeId()!=TYPEID_UNIT)
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if (source->GetTypeId() != TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
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break;
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@@ -3409,7 +3409,7 @@ void Map::ScriptsProcess()
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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if (source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
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if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT)
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{
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sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
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break;
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@@ -3420,7 +3420,7 @@ void Map::ScriptsProcess()
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}
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else
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{
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if (target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
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if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT)
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{
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sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
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break;
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@@ -3437,7 +3437,7 @@ void Map::ScriptsProcess()
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}
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// quest id and flags checked at script loading
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if ((worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
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if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
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(step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))))
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player->AreaExploredOrEventHappens(step.script->datalong);
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else
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@@ -3466,7 +3466,7 @@ void Map::ScriptsProcess()
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break;
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}
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if (target->GetTypeId()!=TYPEID_GAMEOBJECT)
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if (target->GetTypeId() != TYPEID_GAMEOBJECT)
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{
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sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
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break;
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