Code Style (game + scripts only):

"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-08 08:20:08 +02:00
parent 46f0674e23
commit 4635fbc020
54 changed files with 270 additions and 270 deletions

View File

@@ -808,7 +808,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
return;
}
if (GetPlayer()->GetMapId()!=atEntry->mapid)
if (GetPlayer()->GetMapId() != atEntry->mapid)
{
sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
@@ -1153,7 +1153,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (ActionBar!=0)
if (ActionBar != 0)
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
return;
}