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Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
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@@ -2215,8 +2215,8 @@ void SpellMgr::LoadPetLevelupSpellMap()
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if (!skillLine)
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continue;
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//if (skillLine->skillId!=creatureFamily->skillLine[0] &&
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// (!creatureFamily->skillLine[1] || skillLine->skillId!=creatureFamily->skillLine[1]))
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//if (skillLine->skillId != creatureFamily->skillLine[0] &&
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// (!creatureFamily->skillLine[1] || skillLine->skillId != creatureFamily->skillLine[1]))
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// continue;
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if (skillLine->skillId != creatureFamily->skillLine[j])
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