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Core/Logs: Log full guid instead of just low guid
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@@ -71,8 +71,6 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
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uint32 sheathed;
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recvData >> sheathed;
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//TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUID().GetCounter(), sheathed);
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if (sheathed >= MAX_SHEATH_STATE)
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{
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TC_LOG_ERROR("network", "Unknown sheath state %u ??", sheathed);
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