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Core/Logs: Log full guid instead of just low guid
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@@ -83,7 +83,7 @@ void WorldSession::HandleMoveWorldportAck()
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// while the player is in transit, for example the map may get full
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if (!newMap || newMap->CannotEnter(player))
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{
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TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().GetCounter(), player->GetName().c_str());
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TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %s (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().ToString().c_str(), player->GetName().c_str());
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player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
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return;
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}
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