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Core/Logs: Log full guid instead of just low guid
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@@ -3814,7 +3814,7 @@ void Spell::finish(bool ok)
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
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if (spellInfo && spellInfo->SpellIconID == 2056)
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{
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TC_LOG_DEBUG("spells", "Statue %d is unsummoned in spell %d finish", unitCaster->GetGUID().GetCounter(), m_spellInfo->Id);
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TC_LOG_DEBUG("spells", "Statue %s is unsummoned in spell %d finish", unitCaster->GetGUID().ToString().c_str(), m_spellInfo->Id);
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// Avoid infinite loops with setDeathState(JUST_DIED) being called over and over
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// It might make sense to do this check in Unit::setDeathState() and all overloaded functions
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if(unitCaster->getDeathState() != JUST_DIED)
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