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DB/Quest: Convert & update support for 'Chasing A-Me 01' to SAI
Closes #24925
This commit is contained in:
@@ -122,7 +122,7 @@ void AddSC_tanaris();
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void AddSC_the_barrens();
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// void AddSC_thousand_needles();
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void AddSC_thunder_bluff();
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void AddSC_ungoro_crater();
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// void AddSC_ungoro_crater();
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void AddSC_winterspring();
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// The name of this function should match:
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@@ -235,6 +235,6 @@ void AddKalimdorScripts()
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AddSC_the_barrens();
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// AddSC_thousand_needles();
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AddSC_thunder_bluff();
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AddSC_ungoro_crater();
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// AddSC_ungoro_crater();
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AddSC_winterspring();
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}
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@@ -1,153 +0,0 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Ungoro Crater
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SD%Complete: 100
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SDComment: Support for Quest: 4245, 4491
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SDCategory: Ungoro Crater
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EndScriptData */
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/* ContentData
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npc_a-me
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EndContentData */
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#include "ScriptMgr.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedFollowerAI.h"
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#include "SpellInfo.h"
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enum AmeData
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{
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SAY_READY = 0,
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SAY_AGGRO1 = 1,
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SAY_SEARCH = 2,
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SAY_AGGRO2 = 3,
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SAY_AGGRO3 = 4,
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SAY_FINISH = 5,
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SPELL_DEMORALIZINGSHOUT = 13730,
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QUEST_CHASING_AME = 4245,
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ENTRY_TARLORD = 6519,
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ENTRY_TARLORD1 = 6519,
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ENTRY_STOMPER = 6513,
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};
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class npc_ame : public CreatureScript
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{
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public:
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npc_ame() : CreatureScript("npc_ame") { }
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struct npc_ameAI : public EscortAI
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{
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npc_ameAI(Creature* creature) : EscortAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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DemoralizingShoutTimer = 5000;
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}
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uint32 DemoralizingShoutTimer;
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void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
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{
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if (Player* player = GetPlayerForEscort())
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{
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switch (waypointId)
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{
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case 19:
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me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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Talk(SAY_AGGRO1, player);
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break;
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case 28:
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Talk(SAY_SEARCH, player);
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break;
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case 38:
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me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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Talk(SAY_AGGRO2, player);
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break;
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case 49:
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me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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Talk(SAY_AGGRO3, player);
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break;
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case 55:
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Talk(SAY_FINISH, player);
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player->GroupEventHappens(QUEST_CHASING_AME, me);
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break;
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}
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}
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}
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void Reset() override
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{
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Initialize();
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}
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void JustSummoned(Creature* summoned) override
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{
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summoned->AI()->AttackStart(me);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (Player* player = GetPlayerForEscort())
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player->FailQuest(QUEST_CHASING_AME);
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}
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void UpdateAI(uint32 diff) override
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{
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EscortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (DemoralizingShoutTimer <= diff)
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{
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DoCastVictim(SPELL_DEMORALIZINGSHOUT);
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DemoralizingShoutTimer = 70000;
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} else DemoralizingShoutTimer -= diff;
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}
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void QuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_CHASING_AME)
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{
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Start(false, false, player->GetGUID());
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Talk(SAY_READY, player);
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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// Change faction so mobs attack
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me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_ameAI(creature);
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}
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};
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void AddSC_ungoro_crater()
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{
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new npc_ame();
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}
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