DB/Quest: Convert & update support for 'Chasing A-Me 01' to SAI

Closes #24925
This commit is contained in:
offl
2020-07-07 00:28:25 +02:00
committed by Killyana
parent 18864aeddb
commit 46ad9fa0d9
3 changed files with 99 additions and 155 deletions

View File

@@ -122,7 +122,7 @@ void AddSC_tanaris();
void AddSC_the_barrens();
// void AddSC_thousand_needles();
void AddSC_thunder_bluff();
void AddSC_ungoro_crater();
// void AddSC_ungoro_crater();
void AddSC_winterspring();
// The name of this function should match:
@@ -235,6 +235,6 @@ void AddKalimdorScripts()
AddSC_the_barrens();
// AddSC_thousand_needles();
AddSC_thunder_bluff();
AddSC_ungoro_crater();
// AddSC_ungoro_crater();
AddSC_winterspring();
}

View File

@@ -1,153 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Ungoro Crater
SD%Complete: 100
SDComment: Support for Quest: 4245, 4491
SDCategory: Ungoro Crater
EndScriptData */
/* ContentData
npc_a-me
EndContentData */
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
#include "SpellInfo.h"
enum AmeData
{
SAY_READY = 0,
SAY_AGGRO1 = 1,
SAY_SEARCH = 2,
SAY_AGGRO2 = 3,
SAY_AGGRO3 = 4,
SAY_FINISH = 5,
SPELL_DEMORALIZINGSHOUT = 13730,
QUEST_CHASING_AME = 4245,
ENTRY_TARLORD = 6519,
ENTRY_TARLORD1 = 6519,
ENTRY_STOMPER = 6513,
};
class npc_ame : public CreatureScript
{
public:
npc_ame() : CreatureScript("npc_ame") { }
struct npc_ameAI : public EscortAI
{
npc_ameAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
void Initialize()
{
DemoralizingShoutTimer = 5000;
}
uint32 DemoralizingShoutTimer;
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (Player* player = GetPlayerForEscort())
{
switch (waypointId)
{
case 19:
me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_AGGRO1, player);
break;
case 28:
Talk(SAY_SEARCH, player);
break;
case 38:
me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_AGGRO2, player);
break;
case 49:
me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_AGGRO3, player);
break;
case 55:
Talk(SAY_FINISH, player);
player->GroupEventHappens(QUEST_CHASING_AME, me);
break;
}
}
}
void Reset() override
{
Initialize();
}
void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(me);
}
void JustDied(Unit* /*killer*/) override
{
if (Player* player = GetPlayerForEscort())
player->FailQuest(QUEST_CHASING_AME);
}
void UpdateAI(uint32 diff) override
{
EscortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
if (DemoralizingShoutTimer <= diff)
{
DoCastVictim(SPELL_DEMORALIZINGSHOUT);
DemoralizingShoutTimer = 70000;
} else DemoralizingShoutTimer -= diff;
}
void QuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_CHASING_AME)
{
Start(false, false, player->GetGUID());
Talk(SAY_READY, player);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
// Change faction so mobs attack
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ameAI(creature);
}
};
void AddSC_ungoro_crater()
{
new npc_ame();
}