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Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
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@@ -188,7 +188,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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if (!mapDiff)
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{
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bool isNormalTargetMap = entry->map_type == MAP_RAID
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? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
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? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
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: (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
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//Send aborted message
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