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Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
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@@ -386,7 +386,7 @@ void FillSpellSummary()
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if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
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pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
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pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
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(pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
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(pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
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//Make sure that this spell applies an aura
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