SQL: Characters db storage type cleanup No. 3 - Note:

There is a chance that you will be getting importing errors / data truncation warnings because of ancient invalid pet names.
SELECT * FROM character_pet WHERE CHAR_LENGTH(`name`) > 21;
This commit is contained in:
leak
2011-01-19 18:40:36 +01:00
parent c306acf298
commit 471b6f138d
16 changed files with 144 additions and 69 deletions

View File

@@ -484,7 +484,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
{
Field* fields = result->Fetch();
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32());
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());
if (factionEntry && (factionEntry->reputationListID >= 0))
{
FactionState* faction = &m_factions[factionEntry->reputationListID];
@@ -498,7 +498,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
ReputationRank new_rank = ReputationToRank(BaseRep + faction->Standing);
UpdateRankCounters(old_rank, new_rank);
uint32 dbFactionFlags = fields[2].GetUInt32();
uint32 dbFactionFlags = fields[2].GetUInt16();
if (dbFactionFlags & FACTION_FLAG_VISIBLE)
SetVisible(faction); // have internal checks for forced invisibility