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Core/Util: Fixed "value" name in Optional struct to follow code style
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@@ -27,20 +27,20 @@ void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
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response.SuccessInfo.HasValue = code == AUTH_OK;
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response.Result = code;
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response.WaitInfo.HasValue = queued;
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response.WaitInfo.value.WaitCount = queuePos;
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response.WaitInfo.Value.WaitCount = queuePos;
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if (code == AUTH_OK)
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{
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response.SuccessInfo.value.AccountExpansionLevel = Expansion();
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response.SuccessInfo.value.ActiveExpansionLevel = Expansion();
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response.SuccessInfo.value.VirtualRealmAddress = GetVirtualRealmAddress();
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response.SuccessInfo.Value.AccountExpansionLevel = Expansion();
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response.SuccessInfo.Value.ActiveExpansionLevel = Expansion();
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response.SuccessInfo.Value.VirtualRealmAddress = GetVirtualRealmAddress();
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std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
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// Send current home realm. Also there is no need to send it later in realm queries.
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response.SuccessInfo.value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
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response.SuccessInfo.Value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
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response.SuccessInfo.value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
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response.SuccessInfo.value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
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response.SuccessInfo.Value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
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response.SuccessInfo.Value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
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}
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SendPacket(response.Write());
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@@ -60,7 +60,7 @@ void WorldSession::SendAuthWaitQue(uint32 position)
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{
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response.WaitInfo.HasValue = true;
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response.SuccessInfo.HasValue = false;
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response.WaitInfo.value.WaitCount = position;
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response.WaitInfo.Value.WaitCount = position;
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response.Result = AUTH_WAIT_QUEUE;
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}
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