Scripts/Arenas: Implement Hook Point (#31384)

This commit is contained in:
Jeremy
2025-10-20 23:17:33 +02:00
committed by GitHub
parent 064572d4b1
commit 480aa30a1e
3 changed files with 791 additions and 0 deletions

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@@ -0,0 +1,384 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Battleground.h"
#include "BattlegroundScript.h"
#include "Conversation.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "Map.h"
#include "MotionMaster.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "TaskScheduler.h"
namespace HookPoint
{
namespace Actions
{
static constexpr uint32 ReactionTrigger = 1;
static constexpr uint32 ReactionDead = 2;
static constexpr uint32 ReactionCheer = 3;
static constexpr uint32 PennyMove = 4;
}
namespace BouncerPaths
{
static constexpr uint64 Path1 = 14324500;
static constexpr uint64 Path2 = 14324501;
static constexpr uint64 Path3 = 14324502;
static constexpr uint64 Path4 = 14324503;
}
namespace Conversations
{
static constexpr uint32 Prepare = 9450;
}
namespace Creatures
{
static constexpr uint32 DanielPoole = 137530;
static constexpr uint32 Bouncer = 143245;
static constexpr uint32 Penny = 143121;
}
namespace GameObjects
{
static constexpr uint32 InvisWall = 296728;
static constexpr uint32 SlideDoor = 297144;
}
namespace MapIds
{
static constexpr uint32 HookPoint = 1825;
}
namespace Spells
{
static constexpr uint32 KulTirasArenaVOCooldownAura = 275002;
static constexpr uint32 ArenaReactionTrigger = 278776;
static constexpr uint32 KulTirasArenaCrowdCheers = 278937;
static constexpr uint32 ArenaLowHealthDyingTrigger = 279047;
static constexpr uint32 KulTirasArenaCrowdBoos = 278926;
}
namespace StringIds
{
static constexpr std::string_view Bouncer1 = "hook_point_bouncer_1"sv;
static constexpr std::string_view Bouncer2 = "hook_point_bouncer_2"sv;
static constexpr std::string_view Bouncer3 = "hook_point_bouncer_3"sv;
static constexpr std::string_view Bouncer4 = "hook_point_bouncer_4"sv;
}
namespace Texts
{
namespace DanielPoole
{
static constexpr uint8 Start = 0;
static constexpr uint8 ReactionLowHealth = 1;
static constexpr uint8 ReactionKill = 2;
}
}
}
struct arena_hook_point : ArenaScript
{
explicit arena_hook_point(BattlegroundMap* map) : ArenaScript(map) { }
void OnStart() override
{
for (ObjectGuid const& guid : _doorGUIDs)
{
if (GameObject* door = battlegroundMap->GetGameObject(guid))
{
door->UseDoorOrButton();
door->DespawnOrUnsummon(5s);
}
}
if (Creature const* creature = battlegroundMap->GetCreature(_danielPooleGUID))
creature->AI()->Talk(HookPoint::Texts::DanielPoole::Start);
for (ObjectGuid const& guid : _bouncerGUIDs)
{
if (Creature* bouncer = battlegroundMap->GetCreature(guid))
{
bouncer->SetAIAnimKitId(0);
if (bouncer->HasStringId(HookPoint::StringIds::Bouncer1))
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path1, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
else if (bouncer->HasStringId(HookPoint::StringIds::Bouncer2))
{
bouncer->m_Events.AddEventAtOffset([bouncer]()
{
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path2, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
}, 500ms);
}
else if (bouncer->HasStringId(HookPoint::StringIds::Bouncer3))
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path3, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
else if (bouncer->HasStringId(HookPoint::StringIds::Bouncer4))
{
bouncer->m_Events.AddEventAtOffset([bouncer]()
{
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path4, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
}, 500ms);
}
}
}
if (Creature* creature = battlegroundMap->GetCreature(_pennyGUID))
{
creature->SetAIAnimKitId(0);
creature->AI()->DoAction(HookPoint::Actions::PennyMove);
}
}
void OnUpdate(uint32 diff) override
{
_scheduler.Update(diff);
}
void OnPrepareStage1() override
{
_scheduler.Schedule(20s, [&](TaskContext)
{
if (GameObject* slideDoor = battlegroundMap->GetGameObject(_slideDoorGUID))
slideDoor->UseDoorOrButton();
if (Creature* creature = battlegroundMap->GetCreature(_danielPooleGUID))
Conversation::CreateConversation(HookPoint::Conversations::Prepare, creature, creature->GetPosition(), ObjectGuid::Empty);
});
}
void DoAction(uint32 actionId, WorldObject* source, WorldObject* target) override
{
switch (actionId)
{
case HookPoint::Actions::ReactionTrigger:
HandleReactionLowHealth(Object::ToPlayer(source));
break;
case HookPoint::Actions::ReactionCheer:
HandleReactionCheer(Object::ToPlayer(source));
break;
case HookPoint::Actions::ReactionDead:
HandleKill(Object::ToPlayer(target));
break;
default:
break;
}
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case HookPoint::Creatures::DanielPoole:
_danielPooleGUID = creature->GetGUID();
break;
case HookPoint::Creatures::Bouncer:
_bouncerGUIDs.emplace_back(creature->GetGUID());
break;
case HookPoint::Creatures::Penny:
_pennyGUID = creature->GetGUID();
break;
default:
break;
}
}
void OnGameObjectCreate(GameObject* gameobject) override
{
switch (gameobject->GetEntry())
{
case HookPoint::GameObjects::InvisWall:
_doorGUIDs.emplace_back(gameobject->GetGUID());
break;
case HookPoint::GameObjects::SlideDoor:
_slideDoorGUID = gameobject->GetGUID();
break;
default:
break;
}
}
void OnPlayerJoined(Player* player, bool /*inBattleground*/) override
{
player->CastSpell(nullptr, HookPoint::Spells::ArenaReactionTrigger, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
}
void HandleKill(Player const* victim) const
{
if (!victim)
return;
if (Creature* creature = battlegroundMap->GetCreature(_danielPooleGUID))
{
if (creature->HasAura(HookPoint::Spells::KulTirasArenaVOCooldownAura))
return;
creature->AI()->Talk(HookPoint::Texts::DanielPoole::ReactionKill, victim);
creature->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaVOCooldownAura, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
}
}
void HandleReactionCheer(Player const* victim) const
{
if (!victim)
return;
Team const otherTeam = GetOtherTeam(victim->GetBGTeam());
battlegroundMap->DoOnPlayers([&](Player* player)
{
if (player->GetBGTeam() == otherTeam)
{
player->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaCrowdCheers, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
}
});
}
void HandleReactionLowHealth(Player const* victim) const
{
if (!victim)
return;
Team const victimTeam = victim->GetBGTeam();
battlegroundMap->DoOnPlayers([&](Player* player)
{
if (player->GetBGTeam() == victimTeam)
{
player->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaCrowdBoos, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
}
});
if (Creature* creature = battlegroundMap->GetCreature(_danielPooleGUID))
{
if (creature->HasAura(HookPoint::Spells::KulTirasArenaVOCooldownAura))
return;
creature->AI()->Talk(HookPoint::Texts::DanielPoole::ReactionLowHealth, victim);
creature->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaVOCooldownAura, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
}
}
private:
GuidVector _doorGUIDs;
GuidVector _bouncerGUIDs;
ObjectGuid _slideDoorGUID;
ObjectGuid _danielPooleGUID;
ObjectGuid _pennyGUID;
TaskScheduler _scheduler;
};
// 278775 - Arena Reaction Trigger - Low Health
class spell_arena_reaction_trigger_low_health : public SpellScript
{
bool Load() override
{
return GetCaster()->GetMapId() == HookPoint::MapIds::HookPoint;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ HookPoint::Spells::ArenaLowHealthDyingTrigger });
}
void HandleHit(SpellEffIndex /*effIndex*/) const
{
Unit* target = GetHitUnit();
target->CastSpell(nullptr, HookPoint::Spells::ArenaLowHealthDyingTrigger, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
if (ZoneScript* zoneScript = target->FindZoneScript())
zoneScript->DoAction(HookPoint::Actions::ReactionCheer, GetCaster(), target);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_arena_reaction_trigger_low_health::HandleHit, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 278776 - Arena Reaction Trigger
class spell_arena_reaction_trigger : public AuraScript
{
bool Load() override
{
return GetOwner()->GetMapId() == HookPoint::MapIds::HookPoint;
}
void HandleProc(ProcEventInfo const& eventInfo) const
{
if (ZoneScript* zonescript = GetTarget()->FindZoneScript())
zonescript->DoAction(HookPoint::Actions::ReactionDead, eventInfo.GetActor(), eventInfo.GetProcTarget());
}
void Register() override
{
OnProc += AuraProcFn(spell_arena_reaction_trigger::HandleProc);
}
};
// 279047 - Arena Low Health Dying Trigger
class spell_arena_low_health_dying_trigger : public AuraScript
{
bool Load() override
{
return GetOwner()->GetMapId() == HookPoint::MapIds::HookPoint;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({HookPoint::Spells::ArenaLowHealthDyingTrigger });
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) const
{
Unit* target = GetTarget();
if (ZoneScript* zoneScript = target->FindZoneScript())
zoneScript->DoAction(HookPoint::Actions::ReactionTrigger, GetCaster(), target);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_arena_low_health_dying_trigger::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_arena_hook_point()
{
RegisterBattlegroundMapScript(arena_hook_point, HookPoint::MapIds::HookPoint);
RegisterSpellScript(spell_arena_reaction_trigger_low_health);
RegisterSpellScript(spell_arena_reaction_trigger);
RegisterSpellScript(spell_arena_low_health_dying_trigger);
}

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@@ -75,6 +75,8 @@ void AddSC_arena_nokhudon_proving_grounds();
void AddSC_arena_cage_of_carnage();
void AddSC_arena_hook_point();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddBattlegroundsScripts()
@@ -134,4 +136,6 @@ void AddBattlegroundsScripts()
AddSC_arena_nokhudon_proving_grounds();
AddSC_arena_cage_of_carnage();
AddSC_arena_hook_point();
}