mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Scripts/Arenas: Implement Hook Point (#31384)
This commit is contained in:
384
src/server/scripts/Battlegrounds/HookPoint/arena_hook_point.cpp
Normal file
384
src/server/scripts/Battlegrounds/HookPoint/arena_hook_point.cpp
Normal file
@@ -0,0 +1,384 @@
|
||||
/*
|
||||
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Battleground.h"
|
||||
#include "BattlegroundScript.h"
|
||||
#include "Conversation.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "GameObject.h"
|
||||
#include "Map.h"
|
||||
#include "MotionMaster.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SpellScript.h"
|
||||
#include "TaskScheduler.h"
|
||||
|
||||
namespace HookPoint
|
||||
{
|
||||
namespace Actions
|
||||
{
|
||||
static constexpr uint32 ReactionTrigger = 1;
|
||||
static constexpr uint32 ReactionDead = 2;
|
||||
static constexpr uint32 ReactionCheer = 3;
|
||||
static constexpr uint32 PennyMove = 4;
|
||||
}
|
||||
|
||||
namespace BouncerPaths
|
||||
{
|
||||
static constexpr uint64 Path1 = 14324500;
|
||||
static constexpr uint64 Path2 = 14324501;
|
||||
static constexpr uint64 Path3 = 14324502;
|
||||
static constexpr uint64 Path4 = 14324503;
|
||||
}
|
||||
|
||||
namespace Conversations
|
||||
{
|
||||
static constexpr uint32 Prepare = 9450;
|
||||
}
|
||||
|
||||
namespace Creatures
|
||||
{
|
||||
static constexpr uint32 DanielPoole = 137530;
|
||||
static constexpr uint32 Bouncer = 143245;
|
||||
static constexpr uint32 Penny = 143121;
|
||||
}
|
||||
|
||||
namespace GameObjects
|
||||
{
|
||||
static constexpr uint32 InvisWall = 296728;
|
||||
static constexpr uint32 SlideDoor = 297144;
|
||||
}
|
||||
|
||||
namespace MapIds
|
||||
{
|
||||
static constexpr uint32 HookPoint = 1825;
|
||||
}
|
||||
|
||||
namespace Spells
|
||||
{
|
||||
static constexpr uint32 KulTirasArenaVOCooldownAura = 275002;
|
||||
static constexpr uint32 ArenaReactionTrigger = 278776;
|
||||
static constexpr uint32 KulTirasArenaCrowdCheers = 278937;
|
||||
static constexpr uint32 ArenaLowHealthDyingTrigger = 279047;
|
||||
static constexpr uint32 KulTirasArenaCrowdBoos = 278926;
|
||||
}
|
||||
|
||||
namespace StringIds
|
||||
{
|
||||
static constexpr std::string_view Bouncer1 = "hook_point_bouncer_1"sv;
|
||||
static constexpr std::string_view Bouncer2 = "hook_point_bouncer_2"sv;
|
||||
static constexpr std::string_view Bouncer3 = "hook_point_bouncer_3"sv;
|
||||
static constexpr std::string_view Bouncer4 = "hook_point_bouncer_4"sv;
|
||||
}
|
||||
|
||||
namespace Texts
|
||||
{
|
||||
namespace DanielPoole
|
||||
{
|
||||
static constexpr uint8 Start = 0;
|
||||
static constexpr uint8 ReactionLowHealth = 1;
|
||||
static constexpr uint8 ReactionKill = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct arena_hook_point : ArenaScript
|
||||
{
|
||||
explicit arena_hook_point(BattlegroundMap* map) : ArenaScript(map) { }
|
||||
|
||||
void OnStart() override
|
||||
{
|
||||
for (ObjectGuid const& guid : _doorGUIDs)
|
||||
{
|
||||
if (GameObject* door = battlegroundMap->GetGameObject(guid))
|
||||
{
|
||||
door->UseDoorOrButton();
|
||||
door->DespawnOrUnsummon(5s);
|
||||
}
|
||||
}
|
||||
|
||||
if (Creature const* creature = battlegroundMap->GetCreature(_danielPooleGUID))
|
||||
creature->AI()->Talk(HookPoint::Texts::DanielPoole::Start);
|
||||
|
||||
for (ObjectGuid const& guid : _bouncerGUIDs)
|
||||
{
|
||||
if (Creature* bouncer = battlegroundMap->GetCreature(guid))
|
||||
{
|
||||
bouncer->SetAIAnimKitId(0);
|
||||
if (bouncer->HasStringId(HookPoint::StringIds::Bouncer1))
|
||||
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path1, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
|
||||
else if (bouncer->HasStringId(HookPoint::StringIds::Bouncer2))
|
||||
{
|
||||
bouncer->m_Events.AddEventAtOffset([bouncer]()
|
||||
{
|
||||
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path2, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
|
||||
}, 500ms);
|
||||
}
|
||||
else if (bouncer->HasStringId(HookPoint::StringIds::Bouncer3))
|
||||
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path3, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
|
||||
else if (bouncer->HasStringId(HookPoint::StringIds::Bouncer4))
|
||||
{
|
||||
bouncer->m_Events.AddEventAtOffset([bouncer]()
|
||||
{
|
||||
bouncer->GetMotionMaster()->MovePath(HookPoint::BouncerPaths::Path4, false, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, false);
|
||||
}, 500ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Creature* creature = battlegroundMap->GetCreature(_pennyGUID))
|
||||
{
|
||||
creature->SetAIAnimKitId(0);
|
||||
creature->AI()->DoAction(HookPoint::Actions::PennyMove);
|
||||
}
|
||||
}
|
||||
|
||||
void OnUpdate(uint32 diff) override
|
||||
{
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
void OnPrepareStage1() override
|
||||
{
|
||||
_scheduler.Schedule(20s, [&](TaskContext)
|
||||
{
|
||||
if (GameObject* slideDoor = battlegroundMap->GetGameObject(_slideDoorGUID))
|
||||
slideDoor->UseDoorOrButton();
|
||||
|
||||
if (Creature* creature = battlegroundMap->GetCreature(_danielPooleGUID))
|
||||
Conversation::CreateConversation(HookPoint::Conversations::Prepare, creature, creature->GetPosition(), ObjectGuid::Empty);
|
||||
});
|
||||
}
|
||||
|
||||
void DoAction(uint32 actionId, WorldObject* source, WorldObject* target) override
|
||||
{
|
||||
switch (actionId)
|
||||
{
|
||||
case HookPoint::Actions::ReactionTrigger:
|
||||
HandleReactionLowHealth(Object::ToPlayer(source));
|
||||
break;
|
||||
case HookPoint::Actions::ReactionCheer:
|
||||
HandleReactionCheer(Object::ToPlayer(source));
|
||||
break;
|
||||
case HookPoint::Actions::ReactionDead:
|
||||
HandleKill(Object::ToPlayer(target));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case HookPoint::Creatures::DanielPoole:
|
||||
_danielPooleGUID = creature->GetGUID();
|
||||
break;
|
||||
case HookPoint::Creatures::Bouncer:
|
||||
_bouncerGUIDs.emplace_back(creature->GetGUID());
|
||||
break;
|
||||
case HookPoint::Creatures::Penny:
|
||||
_pennyGUID = creature->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* gameobject) override
|
||||
{
|
||||
switch (gameobject->GetEntry())
|
||||
{
|
||||
case HookPoint::GameObjects::InvisWall:
|
||||
_doorGUIDs.emplace_back(gameobject->GetGUID());
|
||||
break;
|
||||
case HookPoint::GameObjects::SlideDoor:
|
||||
_slideDoorGUID = gameobject->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnPlayerJoined(Player* player, bool /*inBattleground*/) override
|
||||
{
|
||||
player->CastSpell(nullptr, HookPoint::Spells::ArenaReactionTrigger, CastSpellExtraArgsInit{
|
||||
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
|
||||
});
|
||||
}
|
||||
|
||||
void HandleKill(Player const* victim) const
|
||||
{
|
||||
if (!victim)
|
||||
return;
|
||||
|
||||
if (Creature* creature = battlegroundMap->GetCreature(_danielPooleGUID))
|
||||
{
|
||||
if (creature->HasAura(HookPoint::Spells::KulTirasArenaVOCooldownAura))
|
||||
return;
|
||||
|
||||
creature->AI()->Talk(HookPoint::Texts::DanielPoole::ReactionKill, victim);
|
||||
|
||||
creature->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaVOCooldownAura, CastSpellExtraArgsInit{
|
||||
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void HandleReactionCheer(Player const* victim) const
|
||||
{
|
||||
if (!victim)
|
||||
return;
|
||||
|
||||
Team const otherTeam = GetOtherTeam(victim->GetBGTeam());
|
||||
|
||||
battlegroundMap->DoOnPlayers([&](Player* player)
|
||||
{
|
||||
if (player->GetBGTeam() == otherTeam)
|
||||
{
|
||||
player->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaCrowdCheers, CastSpellExtraArgsInit{
|
||||
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void HandleReactionLowHealth(Player const* victim) const
|
||||
{
|
||||
if (!victim)
|
||||
return;
|
||||
|
||||
Team const victimTeam = victim->GetBGTeam();
|
||||
battlegroundMap->DoOnPlayers([&](Player* player)
|
||||
{
|
||||
if (player->GetBGTeam() == victimTeam)
|
||||
{
|
||||
player->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaCrowdBoos, CastSpellExtraArgsInit{
|
||||
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
if (Creature* creature = battlegroundMap->GetCreature(_danielPooleGUID))
|
||||
{
|
||||
if (creature->HasAura(HookPoint::Spells::KulTirasArenaVOCooldownAura))
|
||||
return;
|
||||
|
||||
creature->AI()->Talk(HookPoint::Texts::DanielPoole::ReactionLowHealth, victim);
|
||||
|
||||
creature->CastSpell(nullptr, HookPoint::Spells::KulTirasArenaVOCooldownAura, CastSpellExtraArgsInit{
|
||||
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
GuidVector _doorGUIDs;
|
||||
GuidVector _bouncerGUIDs;
|
||||
ObjectGuid _slideDoorGUID;
|
||||
ObjectGuid _danielPooleGUID;
|
||||
ObjectGuid _pennyGUID;
|
||||
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
// 278775 - Arena Reaction Trigger - Low Health
|
||||
class spell_arena_reaction_trigger_low_health : public SpellScript
|
||||
{
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster()->GetMapId() == HookPoint::MapIds::HookPoint;
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ HookPoint::Spells::ArenaLowHealthDyingTrigger });
|
||||
}
|
||||
|
||||
void HandleHit(SpellEffIndex /*effIndex*/) const
|
||||
{
|
||||
Unit* target = GetHitUnit();
|
||||
target->CastSpell(nullptr, HookPoint::Spells::ArenaLowHealthDyingTrigger, CastSpellExtraArgsInit{
|
||||
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
|
||||
});
|
||||
|
||||
if (ZoneScript* zoneScript = target->FindZoneScript())
|
||||
zoneScript->DoAction(HookPoint::Actions::ReactionCheer, GetCaster(), target);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_arena_reaction_trigger_low_health::HandleHit, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
// 278776 - Arena Reaction Trigger
|
||||
class spell_arena_reaction_trigger : public AuraScript
|
||||
{
|
||||
bool Load() override
|
||||
{
|
||||
return GetOwner()->GetMapId() == HookPoint::MapIds::HookPoint;
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo const& eventInfo) const
|
||||
{
|
||||
if (ZoneScript* zonescript = GetTarget()->FindZoneScript())
|
||||
zonescript->DoAction(HookPoint::Actions::ReactionDead, eventInfo.GetActor(), eventInfo.GetProcTarget());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnProc += AuraProcFn(spell_arena_reaction_trigger::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 279047 - Arena Low Health Dying Trigger
|
||||
class spell_arena_low_health_dying_trigger : public AuraScript
|
||||
{
|
||||
bool Load() override
|
||||
{
|
||||
return GetOwner()->GetMapId() == HookPoint::MapIds::HookPoint;
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({HookPoint::Spells::ArenaLowHealthDyingTrigger });
|
||||
}
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) const
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
|
||||
if (ZoneScript* zoneScript = target->FindZoneScript())
|
||||
zoneScript->DoAction(HookPoint::Actions::ReactionTrigger, GetCaster(), target);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_arena_low_health_dying_trigger::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_arena_hook_point()
|
||||
{
|
||||
RegisterBattlegroundMapScript(arena_hook_point, HookPoint::MapIds::HookPoint);
|
||||
RegisterSpellScript(spell_arena_reaction_trigger_low_health);
|
||||
RegisterSpellScript(spell_arena_reaction_trigger);
|
||||
RegisterSpellScript(spell_arena_low_health_dying_trigger);
|
||||
}
|
||||
@@ -75,6 +75,8 @@ void AddSC_arena_nokhudon_proving_grounds();
|
||||
|
||||
void AddSC_arena_cage_of_carnage();
|
||||
|
||||
void AddSC_arena_hook_point();
|
||||
|
||||
// The name of this function should match:
|
||||
// void Add${NameOfDirectory}Scripts()
|
||||
void AddBattlegroundsScripts()
|
||||
@@ -134,4 +136,6 @@ void AddBattlegroundsScripts()
|
||||
AddSC_arena_nokhudon_proving_grounds();
|
||||
|
||||
AddSC_arena_cage_of_carnage();
|
||||
|
||||
AddSC_arena_hook_point();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user