diff --git a/src/game/pchdef.h b/src/game/pchdef.h
index 4b5b9dfbe3e..7252e980e7d 100644
--- a/src/game/pchdef.h
+++ b/src/game/pchdef.h
@@ -9,8 +9,4 @@
#include "Database/SQLStorage.h"
#include "Opcodes.h"
#include "SharedDefines.h"
-
-#ifdef FASTBUILD
-//add additional headers here to speed up compilation in release builds even more
#include "ObjectMgr.h"
-#endif
\ No newline at end of file
diff --git a/win/VC100/game.vcxproj b/win/VC100/game.vcxproj
index c35c9ab4c95..fbadcde11a9 100644
--- a/win/VC100/game.vcxproj
+++ b/win/VC100/game.vcxproj
@@ -212,7 +212,7 @@
/MP /Zm200 %(AdditionalOptions)
OnlyExplicitInline
..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)
- WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
true
MultiThreadedDLL
true
@@ -247,7 +247,7 @@
/MP /bigobj /Zm200 %(AdditionalOptions)
OnlyExplicitInline
..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)
- WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
true
MultiThreadedDLL
true
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index d1706ffb052..76a4a1506c6 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -130,7 +130,7 @@
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@@ -377,7 +377,7 @@
AdditionalOptions="/MP /bigobj /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"