diff --git a/src/game/pchdef.h b/src/game/pchdef.h index 4b5b9dfbe3e..7252e980e7d 100644 --- a/src/game/pchdef.h +++ b/src/game/pchdef.h @@ -9,8 +9,4 @@ #include "Database/SQLStorage.h" #include "Opcodes.h" #include "SharedDefines.h" - -#ifdef FASTBUILD -//add additional headers here to speed up compilation in release builds even more #include "ObjectMgr.h" -#endif \ No newline at end of file diff --git a/win/VC100/game.vcxproj b/win/VC100/game.vcxproj index c35c9ab4c95..fbadcde11a9 100644 --- a/win/VC100/game.vcxproj +++ b/win/VC100/game.vcxproj @@ -212,7 +212,7 @@ /MP /Zm200 %(AdditionalOptions) OnlyExplicitInline ..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions) + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) true MultiThreadedDLL true @@ -247,7 +247,7 @@ /MP /bigobj /Zm200 %(AdditionalOptions) OnlyExplicitInline ..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions) + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) true MultiThreadedDLL true diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj index d1706ffb052..76a4a1506c6 100644 --- a/win/VC80/game.vcproj +++ b/win/VC80/game.vcproj @@ -130,7 +130,7 @@ AdditionalOptions="/MP /Zm200" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true" @@ -377,7 +377,7 @@ AdditionalOptions="/MP /bigobj /Zm200" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true"