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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
Fix some problem with Guild Bank after switch to client version 3.3.2, also cleanup code. Thx TOM_RUS.
--HG-- branch : trunk
This commit is contained in:
@@ -891,7 +891,7 @@ void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
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if (!pGuild)
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return;
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if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
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if (TabId >= pGuild->GetPurchasedTabs())
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return;
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// Let's update the amount of gold the player can withdraw before displaying the content
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@@ -925,7 +925,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
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if (!pGuild)
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return;
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if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
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if (!pGuild->GetPurchasedTabs())
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return;
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CharacterDatabase.BeginTransaction();
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@@ -948,7 +948,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
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pGuild->DisplayGuildBankTabsInfo(this);
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pGuild->DisplayGuildBankContent(this, 0);
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pGuild->DisplayGuildBankMoneyUpdate();
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pGuild->DisplayGuildBankMoneyUpdate(this);
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}
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void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
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@@ -973,7 +973,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
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if(!pGuild)
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return;
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if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
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if (!pGuild->GetPurchasedTabs())
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return;
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if (pGuild->GetGuildBankMoney()<money) // not enough money in bank
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@@ -1001,7 +1001,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
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pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
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pGuild->DisplayGuildBankTabsInfo(this);
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pGuild->DisplayGuildBankContent(this,0);
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pGuild->DisplayGuildBankMoneyUpdate();
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pGuild->DisplayGuildBankMoneyUpdate(this);
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}
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void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
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@@ -1030,7 +1030,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
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}
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Guild *pGuild = objmgr.GetGuildById(GuildId);
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if (!pGuild || !pGuild->IsGuildBankLoaded())
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if (!pGuild)
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{
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recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
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return;
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@@ -1135,7 +1135,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
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return;
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// m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made
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if (!pGuild->IsGuildBankLoaded() || TabId != pGuild->GetPurchasedTabs())
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if (TabId != pGuild->GetPurchasedTabs())
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return;
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uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
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@@ -1185,7 +1185,7 @@ void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
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if (!pGuild)
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return;
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if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
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if (TabId >= pGuild->GetPurchasedTabs())
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return;
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pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
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@@ -1208,9 +1208,6 @@ void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
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if (!pGuild)
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return;
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if (!pGuild->IsGuildBankLoaded())
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return;
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// GUILD_BANK_MAX_TABS send by client for money log
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if (TabId >= pGuild->GetPurchasedTabs() && TabId != GUILD_BANK_MAX_TABS)
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return;
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@@ -1233,7 +1230,7 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
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if (!pGuild)
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return;
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if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
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if (TabId >= pGuild->GetPurchasedTabs())
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return;
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pGuild->SendGuildBankTabText(this, TabId);
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@@ -1256,7 +1253,7 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
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if (!pGuild)
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return;
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if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
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if (TabId >= pGuild->GetPurchasedTabs())
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return;
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pGuild->SetGuildBankTabText(TabId, Text);
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