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*Temp fix for bloodboil. (No distance check)
--HG-- branch : trunk
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@@ -1909,14 +1909,15 @@ void SpellMgr::LoadSpellCustomAttr()
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case 44869: // Spectral Blast
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case 45027: // Revitalize
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case 45976: // Muru Portal Channel
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mSpellCustomAttr[i] |= SPELL_ATTR_CU_PLAYERS_ONLY;
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tempSpell->MaxAffectedTargets = 1;
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break;
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case 41376: // Spite
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case 39992: // Needle Spine
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mSpellCustomAttr[i] |= SPELL_ATTR_CU_PLAYERS_ONLY;
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tempSpell->MaxAffectedTargets = 3;
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break;
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case 42005: // Bloodboil
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tempSpell->MaxAffectedTargets = 6;
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break;
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case 8122: case 8124: case 10888: case 10890: // Psychic Scream
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tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
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break;
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@@ -681,7 +681,7 @@ inline bool IsProfessionSkill(uint32 skill)
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return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
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}
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#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001
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//#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001
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#define SPELL_ATTR_CU_CONE_BACK 0x00000002
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#define SPELL_ATTR_CU_CONE_LINE 0x00000004
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#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
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