Core/Transports: Preserve all dynamicflags for transports

This commit is contained in:
Shauren
2025-04-16 00:42:51 +02:00
parent 0b9df71d80
commit 495153ad24

View File

@@ -111,6 +111,10 @@ public:
if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver))
dynFlags |= GO_DYNFLAG_LO_SPARKLE;
break;
case GAMEOBJECT_TYPE_TRANSPORT:
case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT:
dynFlags |= dynamicFlags; // preserve all dynamicflgs
break;
case GAMEOBJECT_TYPE_CAPTURE_POINT:
if (!gameObject->CanInteractWithCapturePoint(receiver))
dynFlags |= GO_DYNFLAG_LO_NO_INTERACT;