Battlefields: Move BF scripts out of game

This commit introduces the usual script interface
for battlefields.

(cherry picked from commit f7faf20254)
This commit is contained in:
Carbenium
2020-06-22 16:10:34 +02:00
committed by Shauren
parent a26cc135fa
commit 49523a74a4
15 changed files with 289 additions and 189 deletions

View File

@@ -84,6 +84,10 @@ template<>
struct is_script_database_bound<AreaTriggerScript>
: std::true_type { };
template<>
struct is_script_database_bound<BattlefieldScript>
: std::true_type { };
template<>
struct is_script_database_bound<BattlegroundScript>
: std::true_type { };
@@ -724,6 +728,11 @@ class ScriptRegistrySwapHooks<AreaTriggerEntityScript, Base>
AreaTrigger, AreaTriggerEntityScript, Base
> { };
/// This hook is responsible for swapping BattlefieldScripts
template<typename Base>
class ScriptRegistrySwapHooks<BattlefieldScript, Base>
: public UnsupportedScriptRegistrySwapHooks<Base> { };
/// This hook is responsible for swapping BattlegroundScript's
template<typename Base>
class ScriptRegistrySwapHooks<BattlegroundScript, Base>
@@ -1720,6 +1729,12 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, b
return entered ? tmpscript->OnTrigger(player, trigger) : tmpscript->OnExit(player, trigger);
}
Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId)
{
GET_SCRIPT_RET(BattlefieldScript, scriptId, tmpscript, nullptr);
return tmpscript->GetBattlefield();
}
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{
/// @todo Implement script-side battlegrounds.
@@ -2437,6 +2452,12 @@ bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); }
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->ID); }
BattlefieldScript::BattlefieldScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<BattlefieldScript>::Instance()->AddScript(this);
}
BattlegroundScript::BattlegroundScript(char const* name)
: ScriptObject(name)
{
@@ -2557,6 +2578,7 @@ template class TC_GAME_API ScriptRegistry<ItemScript>;
template class TC_GAME_API ScriptRegistry<CreatureScript>;
template class TC_GAME_API ScriptRegistry<GameObjectScript>;
template class TC_GAME_API ScriptRegistry<AreaTriggerScript>;
template class TC_GAME_API ScriptRegistry<BattlefieldScript>;
template class TC_GAME_API ScriptRegistry<BattlegroundScript>;
template class TC_GAME_API ScriptRegistry<OutdoorPvPScript>;
template class TC_GAME_API ScriptRegistry<CommandScript>;