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First step of comment style refactoring to doxygen-style.
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@@ -44,7 +44,7 @@ void ObjectGridEvacuator::Visit(CreatureMapType &m)
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}
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// for loading world object at grid loading (Corpses)
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//TODO: to implement npc on transport, also need to load npcs at grid loading
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/// @todo to implement npc on transport, also need to load npcs at grid loading
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class ObjectWorldLoader
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{
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public:
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@@ -121,7 +121,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
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if (!obj)
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continue;
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// TODO: this is a hack
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/// @todo this is a hack
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// corpse's map should be reset when the map is unloaded
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// but it may still exist when the grid is unloaded but map is not
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// in that case map == currMap
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@@ -200,7 +200,7 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
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//Some creatures may summon other temp summons in CleanupsBeforeDelete()
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//So we need this even after cleaner (maybe we can remove cleaner)
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//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
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//TODO: Check if that script has the correct logic. Do we really need to summons something before deleting?
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/// @todo Check if that script has the correct logic. Do we really need to summons something before deleting?
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obj->CleanupsBeforeDelete();
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///- object will get delinked from the manager when deleted
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delete obj;
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