First step of comment style refactoring to doxygen-style.

This commit is contained in:
Nefarion
2013-03-08 21:41:30 +01:00
parent 2dbe3d6cfe
commit 49fd11ab5a
164 changed files with 363 additions and 362 deletions

View File

@@ -44,7 +44,7 @@ void ObjectGridEvacuator::Visit(CreatureMapType &m)
}
// for loading world object at grid loading (Corpses)
//TODO: to implement npc on transport, also need to load npcs at grid loading
/// @todo to implement npc on transport, also need to load npcs at grid loading
class ObjectWorldLoader
{
public:
@@ -121,7 +121,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
if (!obj)
continue;
// TODO: this is a hack
/// @todo this is a hack
// corpse's map should be reset when the map is unloaded
// but it may still exist when the grid is unloaded but map is not
// in that case map == currMap
@@ -200,7 +200,7 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
//Some creatures may summon other temp summons in CleanupsBeforeDelete()
//So we need this even after cleaner (maybe we can remove cleaner)
//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
//TODO: Check if that script has the correct logic. Do we really need to summons something before deleting?
/// @todo Check if that script has the correct logic. Do we really need to summons something before deleting?
obj->CleanupsBeforeDelete();
///- object will get delinked from the manager when deleted
delete obj;