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First step of comment style refactoring to doxygen-style.
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@@ -392,7 +392,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
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{
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// NOTE: this is actually called many times while falling
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// even after the player has been teleported away
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// TODO: discard movement packets after the player is rooted
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/// @todo discard movement packets after the player is rooted
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if (plrMover->isAlive())
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{
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plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
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