First step of comment style refactoring to doxygen-style.

This commit is contained in:
Nefarion
2013-03-08 21:41:30 +01:00
parent 2dbe3d6cfe
commit 49fd11ab5a
164 changed files with 363 additions and 362 deletions

View File

@@ -766,7 +766,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
ASSERT(player);
ASSERT(creature);
// TODO: 100 is a funny magic number to have hanging around here...
/// @todo 100 is a funny magic number to have hanging around here...
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, 100);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, creature);
@@ -852,7 +852,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
ASSERT(player);
ASSERT(go);
// TODO: 100 is a funny magic number to have hanging around here...
/// @todo 100 is a funny magic number to have hanging around here...
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, 100);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, go);
@@ -918,7 +918,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{
// TODO: Implement script-side battlegrounds.
/// @todo Implement script-side battlegrounds.
ASSERT(false);
return NULL;
}