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First step of comment style refactoring to doxygen-style.
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@@ -304,7 +304,7 @@ class boss_ysondre : public CreatureScript
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* --- Dragonspecific scripts and handling: LETHON
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* ---
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*
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* TODO:
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* @todo
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* - Spell: Shadow bolt whirl casts needs custom handling (spellscript)
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*/
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@@ -251,7 +251,7 @@ class go_tablet_of_the_seven : public GameObjectScript
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public:
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go_tablet_of_the_seven() : GameObjectScript("go_tablet_of_the_seven") { }
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//TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
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/// @todo use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
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@@ -1072,7 +1072,7 @@ public:
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Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
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if (qInfo)
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{
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//TODO: prisoner should help player for a short period of time
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/// @todo prisoner should help player for a short period of time
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player->KilledMonsterCredit(qInfo->RequiredNpcOrGo[0], 0);
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pPrisoner->DisappearAndDie();
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}
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@@ -881,7 +881,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
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## npc_garments_of_quests
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######*/
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//TODO: get text for each NPC
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/// @todo get text for each NPC
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enum Garments
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{
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