mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 10:56:38 +01:00
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
This commit is contained in:
@@ -19,156 +19,169 @@
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#include "ScriptedCreature.h"
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#include "steam_vault.h"
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enum HydromancerThespia
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enum Yells
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{
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SAY_SUMMON = 0,
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SAY_AGGRO = 1,
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SAY_SLAY = 2,
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SAY_DEAD = 3,
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};
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enum Spells
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{
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SPELL_LIGHTNING_CLOUD = 25033,
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SPELL_LUNG_BURST = 31481,
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SPELL_ENVELOPING_WINDS = 31718,
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SPELL_ENVELOPING_WINDS = 31718
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};
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SPELL_WATER_BOLT_VOLLEY = 34449,
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H_SPELL_WATER_BOLT_VOLLEY = 37924
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enum Events
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{
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EVENT_LIGHTNING_CLOUD = 1,
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EVENT_LUNG_BURST,
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EVENT_ENVELOPING_WINDS
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};
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class boss_hydromancer_thespia : public CreatureScript
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{
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public:
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boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
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public:
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boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_thespiaAI>(creature);
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}
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struct boss_thespiaAI : public ScriptedAI
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{
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boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
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struct boss_thespiaAI : public BossAI
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{
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instance = creature->GetInstanceScript();
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}
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boss_thespiaAI(Creature* creature) : BossAI(creature, DATA_HYDROMANCER_THESPIA) { }
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InstanceScript* instance;
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uint32 LightningCloud_Timer;
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uint32 LungBurst_Timer;
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uint32 EnvelopingWinds_Timer;
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void Reset() override
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{
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LightningCloud_Timer = 15000;
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LungBurst_Timer = 7000;
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EnvelopingWinds_Timer = 9000;
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instance->SetBossState(DATA_HYDROMANCER_THESPIA, NOT_STARTED);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEAD);
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instance->SetBossState(DATA_HYDROMANCER_THESPIA, DONE);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_SLAY);
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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instance->SetBossState(DATA_HYDROMANCER_THESPIA, IN_PROGRESS);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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//LightningCloud_Timer
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if (LightningCloud_Timer <= diff)
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void Reset() override
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_LIGHTNING_CLOUD);
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_Reset();
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}
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//cast twice in Heroic mode
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if (IsHeroic())
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_LIGHTNING_CLOUD);
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LightningCloud_Timer = 15000 + rand32() % 10000;
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} else LightningCloud_Timer -=diff;
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//LungBurst_Timer
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if (LungBurst_Timer <= diff)
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void JustDied(Unit* /*killer*/) override
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_LUNG_BURST);
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LungBurst_Timer = 7000 + rand32() % 5000;
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} else LungBurst_Timer -=diff;
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Talk(SAY_DEAD);
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_JustDied();
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}
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//EnvelopingWinds_Timer
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if (EnvelopingWinds_Timer <= diff)
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void KilledUnit(Unit* who) override
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_ENVELOPING_WINDS);
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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//cast twice in Heroic mode
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if (IsHeroic())
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_ENVELOPING_WINDS);
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EnvelopingWinds_Timer = 10000 + rand32() % 5000;
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} else EnvelopingWinds_Timer -=diff;
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_EnterCombat();
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DoMeleeAttackIfReady();
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events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, 15000);
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events.ScheduleEvent(EVENT_LUNG_BURST, 7000);
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events.ScheduleEvent(EVENT_ENVELOPING_WINDS, 9000);
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}
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void ExecuteEvent(uint32 eventId) override
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{
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switch (eventId)
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{
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case EVENT_LIGHTNING_CLOUD:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
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DoCast(target, SPELL_LIGHTNING_CLOUD);
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// cast twice in Heroic mode
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if (IsHeroic())
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
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DoCast(target, SPELL_LIGHTNING_CLOUD);
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events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, urand(15000, 25000));
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break;
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case EVENT_LUNG_BURST:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
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DoCast(target, SPELL_LUNG_BURST);
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events.ScheduleEvent(EVENT_LUNG_BURST, urand(7000, 12000));
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break;
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case EVENT_ENVELOPING_WINDS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
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DoCast(target, SPELL_ENVELOPING_WINDS);
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// cast twice in Heroic mode
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if (IsHeroic())
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
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DoCast(target, SPELL_ENVELOPING_WINDS);
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events.ScheduleEvent(EVENT_ENVELOPING_WINDS, urand(10000, 15000));
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break;
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default:
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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BossAI::UpdateAI(diff);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_thespiaAI>(creature);
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}
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};
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};
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enum CoilfangWaterElemental
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{
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EVENT_WATER_BOLT_VOLLEY = 1,
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SPELL_WATER_BOLT_VOLLEY = 34449
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};
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class npc_coilfang_waterelemental : public CreatureScript
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{
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public:
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npc_coilfang_waterelemental() : CreatureScript("npc_coilfang_waterelemental") { }
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public:
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npc_coilfang_waterelemental() : CreatureScript("npc_coilfang_waterelemental") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_coilfang_waterelementalAI(creature);
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}
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struct npc_coilfang_waterelementalAI : public ScriptedAI
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{
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npc_coilfang_waterelementalAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 WaterBoltVolley_Timer;
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void Reset() override
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struct npc_coilfang_waterelementalAI : public ScriptedAI
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{
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WaterBoltVolley_Timer = 3000 + rand32() % 3000;
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}
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npc_coilfang_waterelementalAI(Creature* creature) : ScriptedAI(creature) { }
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void EnterCombat(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (WaterBoltVolley_Timer <= diff)
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void Reset() override
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{
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DoCast(me, SPELL_WATER_BOLT_VOLLEY);
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WaterBoltVolley_Timer = 7000 + rand32() % 5000;
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} else WaterBoltVolley_Timer -= diff;
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_events.Reset();
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}
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DoMeleeAttackIfReady();
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void EnterCombat(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(3000, 6000));
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_WATER_BOLT_VOLLEY:
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DoCast(me, SPELL_WATER_BOLT_VOLLEY);
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_events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(7000, 12000));
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_coilfang_waterelementalAI(creature);
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}
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};
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};
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void AddSC_boss_hydromancer_thespia()
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