Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/Item/Item.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Server/WorldPacket.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/World/World.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren
2014-08-12 00:44:26 +02:00
234 changed files with 2878 additions and 1642 deletions

View File

@@ -32,6 +32,7 @@
#include "CreatureAIImpl.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
namespace
{
@@ -407,44 +408,42 @@ void ScriptMgr::OnSocketOpen(std::shared_ptr<WorldSocket> socket)
FOREACH_SCRIPT(ServerScript)->OnSocketOpen(socket);
}
void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew)
void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> socket)
{
ASSERT(socket);
FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket, wasNew);
FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket);
}
void ScriptMgr::OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
void ScriptMgr::OnPacketReceive(WorldSession* session, WorldPacket const& packet)
{
ASSERT(socket);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
FOREACH_SCRIPT(ServerScript)->OnPacketReceive(session, copy);
}
void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
{
ASSERT(session);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
FOREACH_SCRIPT(ServerScript)->OnPacketReceive(socket, copy);
FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
}
void ScriptMgr::OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
void ScriptMgr::OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet)
{
ASSERT(socket);
ASSERT(session);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
FOREACH_SCRIPT(ServerScript)->OnPacketSend(socket, copy);
}
void ScriptMgr::OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
{
ASSERT(socket);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(socket, copy);
FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(session, copy);
}
void ScriptMgr::OnOpenStateChange(bool open)