[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal

* IsInWorld used to prevent return unexpected not in world objects.
    * Delayed operations need to process its in world state.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-01 18:36:03 -05:00
parent 111dac5f94
commit 4a8a89e1db
15 changed files with 209 additions and 17 deletions

View File

@@ -76,7 +76,13 @@ void GameObject::CleanupsBeforeDelete()
// Possible crash at access to deleted GO in Unit::m_gameobj
if(uint64 owner_guid = GetOwnerGUID())
{
if(Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid))
Unit* owner = NULL;
if(IS_PLAYER_GUID(owner_guid))
owner = ObjectAccessor::GetObjectInWorld(owner_guid, (Player*)NULL);
else
owner = ObjectAccessor::GetUnit(*this,owner_guid);
if(owner)
owner->RemoveGameObject(this,false);
else
{