[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal

* IsInWorld used to prevent return unexpected not in world objects.
    * Delayed operations need to process its in world state.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-01 18:36:03 -05:00
parent 111dac5f94
commit 4a8a89e1db
15 changed files with 209 additions and 17 deletions

View File

@@ -8338,7 +8338,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
return false;
// dead units can neither attack nor be attacked
if(!isAlive() || !victim->isAlive())
if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
return false;
// player cannot attack in mount state