diff --git a/src/server/game/Movement/MovementStructures.cpp b/src/server/game/Movement/MovementStructures.cpp index 99a9f30327c..92d0e0db93b 100644 --- a/src/server/game/Movement/MovementStructures.cpp +++ b/src/server/game/Movement/MovementStructures.cpp @@ -20,7 +20,7 @@ #include "Log.h" #include "Player.h" -MovementStatusElements const PlayerMove[] = +MovementStatusElements const MoveUpdate[] = { MSEHasFallData, MSEHasGuidByte3, @@ -593,7 +593,6 @@ MovementStatusElements const MovementStartForward[] = MSEPitch, MSEOrientation, MSETimestamp, - MSEEnd, }; @@ -4658,8 +4657,8 @@ MovementStatusElements const MoveSetPitchRate[] = MovementStatusElements const MoveSetCollisionHeight[] = { - MSEZeroBit, - MSEZeroBit, + MSEOneBit, + MSEOneBit, MSEHasGuidByte6, MSEHasGuidByte1, MSEHasGuidByte4, @@ -4673,7 +4672,7 @@ MovementStatusElements const MoveSetCollisionHeight[] = MSEGuidByte4, MSEGuidByte3, MSEGuidByte5, - MSETimestamp, + MSECounter, MSEGuidByte1, MSEGuidByte2, MSEGuidByte7, @@ -5729,7 +5728,7 @@ MovementStatusElements const* GetMovementStatusElementsSequence(uint32 opcode) case MSG_MOVE_STOP_TURN: return MovementStopTurn; case SMSG_MOVE_UPDATE: - return PlayerMove; + return MoveUpdate; case CMSG_MOVE_CHNG_TRANSPORT: return MoveChngTransport; case CMSG_MOVE_SPLINE_DONE: