mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 00:18:43 +01:00
Scripts/BlackTemple: minor cleanup and corrections after recent PRs
plus a ninja tabs to spaces cleanup
This commit is contained in:
@@ -646,7 +646,7 @@ public:
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}
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else
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player->CastSpell(me, rivenWidowCocoonVictims[urand(0, 10)], true);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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@@ -15,12 +15,12 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "black_temple.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "black_temple.h"
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#include "GridNotifiersImpl.h"
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#include "PassiveAI.h"
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#include "GridNotifiers.h"
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enum Says
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{
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@@ -184,7 +184,7 @@ public:
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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@@ -235,8 +235,7 @@ public:
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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}
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//Solo attempts dont change phase (he reset first phase spells)
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else
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else // If no other targets are found, reset phase 1
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{
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events.SetPhase(PHASE_1);
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events.CancelEventGroup(GROUP_PHASE_2);
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@@ -289,26 +288,28 @@ public:
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
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ScheduleEvents();
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//When phase 2 ends, he need attack back the tanker of the first phase
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if (Unit* target = ObjectAccessor::GetUnit(*me, _oldTargetGUID))
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if (Unit* phase2tanker = ObjectAccessor::GetUnit(*me, _targetGUID))
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// Attack the stored target
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if (Unit* oldTarget = ObjectAccessor::GetUnit(*me, _oldTargetGUID))
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if (Unit* currentTarget = ObjectAccessor::GetUnit(*me, _targetGUID))
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{
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DoModifyThreatPercent(phase2tanker, -100);
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AttackStart(target);
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me->AddThreat(target, _oldThreat);
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DoModifyThreatPercent(currentTarget, -100);
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AttackStart(oldTarget);
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me->AddThreat(oldTarget, _oldThreat);
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Initialize();
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}
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}
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}
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private:
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ObjectGuid _targetGUID;
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ObjectGuid _oldTargetGUID;
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float _oldThreat;
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private:
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ObjectGuid _targetGUID;
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ObjectGuid _oldTargetGUID;
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float _oldThreat;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature);
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return GetBlackTempleAI<boss_gurtogg_bloodboilAI>(creature);
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}
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};
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@@ -330,7 +331,7 @@ public:
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_fel_geyserAI(creature);
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return GetBlackTempleAI<npc_fel_geyserAI>(creature);
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}
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};
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@@ -236,7 +236,7 @@ public:
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events.Reset();
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summons.DespawnAll();
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for (ObjectGuid const& spawnerGuid : _spawners)
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for (ObjectGuid const spawnerGuid : _spawners)
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if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
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spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS);
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@@ -268,7 +268,7 @@ public:
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me->SetWalk(false);
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events.ScheduleEvent(EVENT_ADD_THREAT, Milliseconds(100));
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for (ObjectGuid const& spawnerGuid : _spawners)
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for (ObjectGuid const spawnerGuid : _spawners)
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if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
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spawner->AI()->DoAction(ACTION_STOP_SPAWNING);
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}
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@@ -281,7 +281,7 @@ public:
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if (Creature* akama = instance->GetCreature(DATA_AKAMA_SHADE))
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akama->AI()->DoAction(ACTION_SHADE_OF_AKAMA_DEAD);
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for (ObjectGuid const& spawnerGuid : _spawners)
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for (ObjectGuid const spawnerGuid : _spawners)
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if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
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spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS);
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@@ -323,11 +323,11 @@ public:
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}
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case EVENT_START_CHANNELERS_AND_SPAWNERS:
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{
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for (ObjectGuid const& summonGuid : summons)
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for (ObjectGuid const summonGuid : summons)
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if (Creature* channeler = ObjectAccessor::GetCreature(*me, summonGuid))
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channeler->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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for (ObjectGuid const& spawnerGuid : _spawners)
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for (ObjectGuid const spawnerGuid : _spawners)
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if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
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spawner->AI()->DoAction(ACTION_START_SPAWNING);
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@@ -349,14 +349,14 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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GuidVector _spawners;
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bool _isInPhaseOne;
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private:
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GuidVector _spawners;
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bool _isInPhaseOne;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_shade_of_akamaAI>(creature);
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return GetBlackTempleAI<boss_shade_of_akamaAI>(creature);
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}
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};
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@@ -560,19 +560,19 @@ public:
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}
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}
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private:
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InstanceScript* _instance;
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EventMap _events;
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SummonList _summons;
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DummyEntryCheckPredicate _pred;
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ObjectGuid _chosen; //Creature that should yell the speech special.
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bool _isInCombat;
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bool _hasYelledOnce;
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private:
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InstanceScript* _instance;
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EventMap _events;
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SummonList _summons;
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DummyEntryCheckPredicate _pred;
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ObjectGuid _chosen; //Creature that should yell the speech special.
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bool _isInCombat;
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bool _hasYelledOnce;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_akamaAI>(creature);
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return GetBlackTempleAI<npc_akamaAI>(creature);
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}
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};
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@@ -611,14 +611,14 @@ public:
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_scheduler.Update(diff);
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}
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private:
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InstanceScript* _instance;
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TaskScheduler _scheduler;
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private:
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InstanceScript* _instance;
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TaskScheduler _scheduler;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_ashtongue_channelerAI>(creature);
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return GetBlackTempleAI<npc_ashtongue_channelerAI>(creature);
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}
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};
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@@ -708,15 +708,15 @@ public:
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}
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}
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private:
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EventMap _events;
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SummonList _summons;
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bool _leftSide;
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private:
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EventMap _events;
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SummonList _summons;
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bool _leftSide;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_creature_generator_akamaAI>(creature);
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return GetBlackTempleAI<npc_creature_generator_akamaAI>(creature);
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}
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};
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@@ -812,16 +812,16 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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InstanceScript* _instance;
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TaskScheduler _scheduler;
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bool _switchToCombat;
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bool _inBanish;
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private:
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InstanceScript* _instance;
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TaskScheduler _scheduler;
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bool _switchToCombat;
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bool _inBanish;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_ashtongue_sorcererAI>(creature);
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return GetBlackTempleAI<npc_ashtongue_sorcererAI>(creature);
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}
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};
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@@ -892,14 +892,14 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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InstanceScript* _instance;
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EventMap _events;
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private:
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InstanceScript* _instance;
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_ashtongue_defenderAI>(creature);
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return GetBlackTempleAI<npc_ashtongue_defenderAI>(creature);
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}
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};
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@@ -961,14 +961,14 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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InstanceScript* _instance;
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EventMap _events;
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private:
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InstanceScript* _instance;
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_ashtongue_rogueAI>(creature);
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return GetBlackTempleAI<npc_ashtongue_rogueAI>(creature);
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}
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};
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@@ -1030,14 +1030,14 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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InstanceScript* _instance;
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EventMap _events;
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private:
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InstanceScript* _instance;
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_ashtongue_elementalistAI>(creature);
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return GetBlackTempleAI<npc_ashtongue_elementalistAI>(creature);
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}
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};
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@@ -1129,16 +1129,16 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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InstanceScript* _instance;
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EventMap _events;
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bool _spiritMend;
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bool _chainHeal;
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private:
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InstanceScript* _instance;
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EventMap _events;
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bool _spiritMend;
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bool _chainHeal;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_ashtongue_spiritbinderAI>(creature);
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return GetBlackTempleAI<npc_ashtongue_spiritbinderAI>(creature);
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}
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};
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@@ -1189,7 +1189,7 @@ public:
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_ashtongue_brokenAI>(creature);
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return GetBlackTempleAI<npc_ashtongue_brokenAI>(creature);
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}
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};
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@@ -200,7 +200,7 @@ public:
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void InitializeAI() override
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{
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float x, y, z;
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me->GetNearPoint(me, x, y, z, 1, 100.0f, float(M_PI * 2 * rand_norm()));
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me->GetNearPoint(me, x, y, z, 1, 100.0f, frand(0.f, 2.f * float(M_PI)));
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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DoCastSelf(SPELL_MOLTEN_FLAME, true);
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}
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@@ -208,7 +208,7 @@ public:
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_molten_flameAI(creature);
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return GetBlackTempleAI<npc_molten_flameAI>(creature);
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}
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};
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@@ -249,7 +249,7 @@ public:
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_volcanoAI(creature);
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return GetBlackTempleAI<npc_volcanoAI>(creature);
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}
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};
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@@ -86,6 +86,12 @@ enum Events
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EVENT_FINISH_INTRO
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};
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enum Phases
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{
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PHASE_INTRO = 1,
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PHASE_COMBAT
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};
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enum Actions
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{
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ACTION_START_INTRO = 1
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@@ -108,15 +114,22 @@ public:
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{
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boss_teron_gorefiendAI(Creature* creature) : BossAI(creature, DATA_TERON_GOREFIEND), _intro(false)
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetReactState(REACT_PASSIVE);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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creature->SetReactState(REACT_PASSIVE);
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}
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void Reset() override
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{
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_Reset();
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_intro = false;
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events.SetPhase(PHASE_INTRO);
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}
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|
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.SetPhase(PHASE_COMBAT);
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events.ScheduleEvent(EVENT_ENRAGE, Minutes(10));
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events.ScheduleEvent(EVENT_INCINERATE, Seconds(12));
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events.ScheduleEvent(EVENT_SUMMON_DOOM_BLOSSOM, Seconds(8));
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@@ -156,6 +169,9 @@ public:
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void UpdateAI(uint32 diff) override
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{
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if (!events.IsInPhase(PHASE_INTRO) && !UpdateVictim())
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return;
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|
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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@@ -202,18 +218,16 @@ public:
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return;
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}
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|
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if (!UpdateVictim())
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return;
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|
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DoMeleeAttackIfReady();
|
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}
|
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private:
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bool _intro;
|
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|
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private:
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bool _intro;
|
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};
|
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|
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CreatureAI* GetAI(Creature* creature) const override
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||||
{
|
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return GetInstanceAI<boss_teron_gorefiendAI>(creature);
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return GetBlackTempleAI<boss_teron_gorefiendAI>(creature);
|
||||
}
|
||||
};
|
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|
||||
@@ -223,18 +237,16 @@ public:
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npc_doom_blossom() : CreatureScript("npc_doom_blossom") { }
|
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struct npc_doom_blossomAI : public NullCreatureAI
|
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{
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npc_doom_blossomAI(Creature* creature) : NullCreatureAI(creature), _instance(me->GetInstanceScript())
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npc_doom_blossomAI(Creature* creature) : NullCreatureAI(creature), _instance(me->GetInstanceScript()) { }
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|
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void Reset() override
|
||||
{
|
||||
/* Workaround - Until SMSG_SET_PLAY_HOVER_ANIM be implemented */
|
||||
me->SetDisableGravity(true);
|
||||
Position pos;
|
||||
pos.Relocate(me);
|
||||
pos.m_positionZ += 8.0f;
|
||||
me->GetMotionMaster()->MoveTakeoff(0, pos);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
DoCast(SPELL_SUMMON_BLOSSOM_MOVE_TARGET);
|
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_scheduler.CancelAll();
|
||||
me->SetInCombatWithZone();
|
||||
@@ -262,7 +274,7 @@ public:
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<npc_doom_blossomAI>(creature);
|
||||
return GetBlackTempleAI<npc_doom_blossomAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -270,13 +282,14 @@ class npc_shadowy_construct : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_shadowy_construct() : CreatureScript("npc_shadowy_construct") { }
|
||||
|
||||
struct npc_shadowy_constructAI : public ScriptedAI
|
||||
{
|
||||
npc_shadowy_constructAI(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript())
|
||||
npc_shadowy_constructAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
|
||||
{
|
||||
//This creature must be immune everything, except spells of Vengeful Spirit.
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_MAGIC, true);
|
||||
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
|
||||
creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_MAGIC, true);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -335,7 +348,6 @@ public:
|
||||
me->AddThreat(target, 1000000.0f);
|
||||
targetGUID = target->GetGUID();
|
||||
}
|
||||
//He only should target Vengeful Spirits if has no other player available
|
||||
else if (Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoResetThreat();
|
||||
@@ -350,12 +362,11 @@ public:
|
||||
TaskScheduler _scheduler;
|
||||
InstanceScript* _instance;
|
||||
ObjectGuid targetGUID;
|
||||
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<npc_shadowy_constructAI>(creature);
|
||||
return GetBlackTempleAI<npc_shadowy_constructAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -445,8 +456,8 @@ class spell_teron_gorefiend_spiritual_vengeance : public SpellScriptLoader
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_POSSESS, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_PACIFY_SILENCE, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_POSSESS, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_PACIFY_SILENCE, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -38,16 +38,16 @@ DoorData const doorData[] =
|
||||
|
||||
BossBoundaryData const boundaries =
|
||||
{
|
||||
{ DATA_HIGH_WARLORD_NAJENTUS, new RectangleBoundary(394.0f, 479.4f, 707.8f, 859.1f) },
|
||||
{ DATA_SUPREMUS, new RectangleBoundary(556.1f, 850.2f, 542.0f, 1001.0f) },
|
||||
{ DATA_SHADE_OF_AKAMA, new RectangleBoundary(406.8f, 564.0f, 327.9f, 473.5f) },
|
||||
{ DATA_TERON_GOREFIEND, new RectangleBoundary(512.5f, 613.3f, 373.2f, 432.0f) },
|
||||
{ DATA_TERON_GOREFIEND, new ZRangeBoundary(179.5f, 223.6f) },
|
||||
{ DATA_GURTOGG_BLOODBOIL, new RectangleBoundary(720.5f, 864.5f, 159.3f, 316.0f) },
|
||||
{ DATA_RELIQUARY_OF_SOULS, new RectangleBoundary(435.9f, 558.8f, 113.3f, 229.6f) },
|
||||
{ DATA_MOTHER_SHAHRAZ, new RectangleBoundary(903.4f, 982.1f, 92.4f, 476.7f) },
|
||||
{ DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 70.0 , 85.0) },
|
||||
{ DATA_ILLIDAN_STORMRAGE, new EllipseBoundary(Position(694.8f, 309.0f), 70.0 , 85.0) }
|
||||
{ DATA_HIGH_WARLORD_NAJENTUS, new RectangleBoundary(394.0f, 479.4f, 707.8f, 859.1f) },
|
||||
{ DATA_SUPREMUS, new RectangleBoundary(556.1f, 850.2f, 542.0f, 1001.0f) },
|
||||
{ DATA_SHADE_OF_AKAMA, new RectangleBoundary(406.8f, 564.0f, 327.9f, 473.5f) },
|
||||
{ DATA_TERON_GOREFIEND, new RectangleBoundary(512.5f, 613.3f, 373.2f, 432.0f) },
|
||||
{ DATA_TERON_GOREFIEND, new ZRangeBoundary(179.5f, 223.6f) },
|
||||
{ DATA_GURTOGG_BLOODBOIL, new RectangleBoundary(720.5f, 864.5f, 159.3f, 316.0f) },
|
||||
{ DATA_RELIQUARY_OF_SOULS, new RectangleBoundary(435.9f, 558.8f, 113.3f, 229.6f) },
|
||||
{ DATA_MOTHER_SHAHRAZ, new RectangleBoundary(903.4f, 982.1f, 92.4f, 476.7f) },
|
||||
{ DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 70.0 , 85.0) },
|
||||
{ DATA_ILLIDAN_STORMRAGE, new EllipseBoundary(Position(694.8f, 309.0f), 70.0 , 85.0) }
|
||||
};
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
@@ -74,9 +74,9 @@ ObjectData const creatureData[] =
|
||||
|
||||
ObjectData const gameObjectData[] =
|
||||
{
|
||||
{ GO_ILLIDAN_GATE, DATA_GO_ILLIDAN_GATE },
|
||||
{ GO_DEN_OF_MORTAL_DOOR, DATA_GO_DEN_OF_MORTAL_DOOR },
|
||||
{ 0, 0 } //END
|
||||
{ GO_ILLIDAN_GATE, DATA_GO_ILLIDAN_GATE },
|
||||
{ GO_DEN_OF_MORTAL_DOOR, DATA_GO_DEN_OF_MORTAL_DOOR },
|
||||
{ 0, 0 } //END
|
||||
};
|
||||
|
||||
class instance_black_temple : public InstanceMapScript
|
||||
@@ -98,15 +98,17 @@ class instance_black_temple : public InstanceMapScript
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
InstanceScript::OnGameObjectCreate(go);
|
||||
|
||||
if (go->GetEntry() == GO_DEN_OF_MORTAL_DOOR)
|
||||
if(CheckDenOfMortalDoor())
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (CheckDenOfMortalDoor())
|
||||
HandleGameObject(ObjectGuid::Empty, true, go);
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state) override
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_HIGH_WARLORD_NAJENTUS:
|
||||
@@ -123,13 +125,14 @@ class instance_black_temple : public InstanceMapScript
|
||||
if (Creature* trigger = GetCreature(DATA_BLACK_TEMPLE_TRIGGER))
|
||||
trigger->AI()->Talk(EMOTE_DEN_OF_MORTAL_DOOR_OPEN);
|
||||
|
||||
if(GameObject* go = GetGameObject(DATA_GO_DEN_OF_MORTAL_DOOR))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* door = GetGameObject(DATA_GO_DEN_OF_MORTAL_DOOR))
|
||||
HandleGameObject(ObjectGuid::Empty, true, door);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1318,7 +1318,7 @@ public:
|
||||
{
|
||||
uint32 rnd = 0;
|
||||
uint32 musicTime = 1000;
|
||||
|
||||
|
||||
go_brewfest_musicAI(GameObject* go) : GameObjectAI(go)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_BM_SELECT_MUSIC, 1000);
|
||||
|
||||
Reference in New Issue
Block a user