Scripts/BlackTemple: minor cleanup and corrections after recent PRs

plus a ninja tabs to spaces cleanup
This commit is contained in:
ccrs
2016-11-30 14:05:07 +01:00
parent 0663e6a180
commit 4bc60e650d
7 changed files with 129 additions and 114 deletions

View File

@@ -646,7 +646,7 @@ public:
} }
else else
player->CastSpell(me, rivenWidowCocoonVictims[urand(0, 10)], true); player->CastSpell(me, rivenWidowCocoonVictims[urand(0, 10)], true);
} }
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override

View File

@@ -15,12 +15,12 @@
* with this program. If not, see <http://www.gnu.org/licenses/>. * with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "black_temple.h"
#include "ScriptMgr.h" #include "ScriptMgr.h"
#include "ScriptedCreature.h" #include "ScriptedCreature.h"
#include "SpellScript.h" #include "SpellScript.h"
#include "black_temple.h"
#include "GridNotifiersImpl.h"
#include "PassiveAI.h" #include "PassiveAI.h"
#include "GridNotifiers.h"
enum Says enum Says
{ {
@@ -184,7 +184,7 @@ public:
events.Update(diff); events.Update(diff);
while (uint32 eventId = events.ExecuteEvent()) while (uint32 eventId = events.ExecuteEvent())
{ {
switch (eventId) switch (eventId)
{ {
@@ -235,8 +235,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true); me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
} }
//Solo attempts dont change phase (he reset first phase spells) else // If no other targets are found, reset phase 1
else
{ {
events.SetPhase(PHASE_1); events.SetPhase(PHASE_1);
events.CancelEventGroup(GROUP_PHASE_2); events.CancelEventGroup(GROUP_PHASE_2);
@@ -289,26 +288,28 @@ public:
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false); me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false); me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
ScheduleEvents(); ScheduleEvents();
//When phase 2 ends, he need attack back the tanker of the first phase
if (Unit* target = ObjectAccessor::GetUnit(*me, _oldTargetGUID)) // Attack the stored target
if (Unit* phase2tanker = ObjectAccessor::GetUnit(*me, _targetGUID)) if (Unit* oldTarget = ObjectAccessor::GetUnit(*me, _oldTargetGUID))
if (Unit* currentTarget = ObjectAccessor::GetUnit(*me, _targetGUID))
{ {
DoModifyThreatPercent(phase2tanker, -100); DoModifyThreatPercent(currentTarget, -100);
AttackStart(target); AttackStart(oldTarget);
me->AddThreat(target, _oldThreat); me->AddThreat(oldTarget, _oldThreat);
Initialize(); Initialize();
} }
} }
} }
private:
ObjectGuid _targetGUID; private:
ObjectGuid _oldTargetGUID; ObjectGuid _targetGUID;
float _oldThreat; ObjectGuid _oldTargetGUID;
float _oldThreat;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature); return GetBlackTempleAI<boss_gurtogg_bloodboilAI>(creature);
} }
}; };
@@ -330,7 +331,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return new npc_fel_geyserAI(creature); return GetBlackTempleAI<npc_fel_geyserAI>(creature);
} }
}; };

View File

@@ -236,7 +236,7 @@ public:
events.Reset(); events.Reset();
summons.DespawnAll(); summons.DespawnAll();
for (ObjectGuid const& spawnerGuid : _spawners) for (ObjectGuid const spawnerGuid : _spawners)
if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid)) if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS); spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS);
@@ -268,7 +268,7 @@ public:
me->SetWalk(false); me->SetWalk(false);
events.ScheduleEvent(EVENT_ADD_THREAT, Milliseconds(100)); events.ScheduleEvent(EVENT_ADD_THREAT, Milliseconds(100));
for (ObjectGuid const& spawnerGuid : _spawners) for (ObjectGuid const spawnerGuid : _spawners)
if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid)) if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
spawner->AI()->DoAction(ACTION_STOP_SPAWNING); spawner->AI()->DoAction(ACTION_STOP_SPAWNING);
} }
@@ -281,7 +281,7 @@ public:
if (Creature* akama = instance->GetCreature(DATA_AKAMA_SHADE)) if (Creature* akama = instance->GetCreature(DATA_AKAMA_SHADE))
akama->AI()->DoAction(ACTION_SHADE_OF_AKAMA_DEAD); akama->AI()->DoAction(ACTION_SHADE_OF_AKAMA_DEAD);
for (ObjectGuid const& spawnerGuid : _spawners) for (ObjectGuid const spawnerGuid : _spawners)
if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid)) if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS); spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS);
@@ -323,11 +323,11 @@ public:
} }
case EVENT_START_CHANNELERS_AND_SPAWNERS: case EVENT_START_CHANNELERS_AND_SPAWNERS:
{ {
for (ObjectGuid const& summonGuid : summons) for (ObjectGuid const summonGuid : summons)
if (Creature* channeler = ObjectAccessor::GetCreature(*me, summonGuid)) if (Creature* channeler = ObjectAccessor::GetCreature(*me, summonGuid))
channeler->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); channeler->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
for (ObjectGuid const& spawnerGuid : _spawners) for (ObjectGuid const spawnerGuid : _spawners)
if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid)) if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
spawner->AI()->DoAction(ACTION_START_SPAWNING); spawner->AI()->DoAction(ACTION_START_SPAWNING);
@@ -349,14 +349,14 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private: private:
GuidVector _spawners; GuidVector _spawners;
bool _isInPhaseOne; bool _isInPhaseOne;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<boss_shade_of_akamaAI>(creature); return GetBlackTempleAI<boss_shade_of_akamaAI>(creature);
} }
}; };
@@ -560,19 +560,19 @@ public:
} }
} }
private: private:
InstanceScript* _instance; InstanceScript* _instance;
EventMap _events; EventMap _events;
SummonList _summons; SummonList _summons;
DummyEntryCheckPredicate _pred; DummyEntryCheckPredicate _pred;
ObjectGuid _chosen; //Creature that should yell the speech special. ObjectGuid _chosen; //Creature that should yell the speech special.
bool _isInCombat; bool _isInCombat;
bool _hasYelledOnce; bool _hasYelledOnce;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_akamaAI>(creature); return GetBlackTempleAI<npc_akamaAI>(creature);
} }
}; };
@@ -611,14 +611,14 @@ public:
_scheduler.Update(diff); _scheduler.Update(diff);
} }
private: private:
InstanceScript* _instance; InstanceScript* _instance;
TaskScheduler _scheduler; TaskScheduler _scheduler;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_ashtongue_channelerAI>(creature); return GetBlackTempleAI<npc_ashtongue_channelerAI>(creature);
} }
}; };
@@ -708,15 +708,15 @@ public:
} }
} }
private: private:
EventMap _events; EventMap _events;
SummonList _summons; SummonList _summons;
bool _leftSide; bool _leftSide;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_creature_generator_akamaAI>(creature); return GetBlackTempleAI<npc_creature_generator_akamaAI>(creature);
} }
}; };
@@ -812,16 +812,16 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private: private:
InstanceScript* _instance; InstanceScript* _instance;
TaskScheduler _scheduler; TaskScheduler _scheduler;
bool _switchToCombat; bool _switchToCombat;
bool _inBanish; bool _inBanish;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_ashtongue_sorcererAI>(creature); return GetBlackTempleAI<npc_ashtongue_sorcererAI>(creature);
} }
}; };
@@ -892,14 +892,14 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private: private:
InstanceScript* _instance; InstanceScript* _instance;
EventMap _events; EventMap _events;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_ashtongue_defenderAI>(creature); return GetBlackTempleAI<npc_ashtongue_defenderAI>(creature);
} }
}; };
@@ -961,14 +961,14 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private: private:
InstanceScript* _instance; InstanceScript* _instance;
EventMap _events; EventMap _events;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_ashtongue_rogueAI>(creature); return GetBlackTempleAI<npc_ashtongue_rogueAI>(creature);
} }
}; };
@@ -1030,14 +1030,14 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private: private:
InstanceScript* _instance; InstanceScript* _instance;
EventMap _events; EventMap _events;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_ashtongue_elementalistAI>(creature); return GetBlackTempleAI<npc_ashtongue_elementalistAI>(creature);
} }
}; };
@@ -1129,16 +1129,16 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private: private:
InstanceScript* _instance; InstanceScript* _instance;
EventMap _events; EventMap _events;
bool _spiritMend; bool _spiritMend;
bool _chainHeal; bool _chainHeal;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_ashtongue_spiritbinderAI>(creature); return GetBlackTempleAI<npc_ashtongue_spiritbinderAI>(creature);
} }
}; };
@@ -1189,7 +1189,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_ashtongue_brokenAI>(creature); return GetBlackTempleAI<npc_ashtongue_brokenAI>(creature);
} }
}; };

View File

@@ -200,7 +200,7 @@ public:
void InitializeAI() override void InitializeAI() override
{ {
float x, y, z; float x, y, z;
me->GetNearPoint(me, x, y, z, 1, 100.0f, float(M_PI * 2 * rand_norm())); me->GetNearPoint(me, x, y, z, 1, 100.0f, frand(0.f, 2.f * float(M_PI)));
me->GetMotionMaster()->MovePoint(0, x, y, z); me->GetMotionMaster()->MovePoint(0, x, y, z);
DoCastSelf(SPELL_MOLTEN_FLAME, true); DoCastSelf(SPELL_MOLTEN_FLAME, true);
} }
@@ -208,7 +208,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return new npc_molten_flameAI(creature); return GetBlackTempleAI<npc_molten_flameAI>(creature);
} }
}; };
@@ -249,7 +249,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return new npc_volcanoAI(creature); return GetBlackTempleAI<npc_volcanoAI>(creature);
} }
}; };

View File

@@ -86,6 +86,12 @@ enum Events
EVENT_FINISH_INTRO EVENT_FINISH_INTRO
}; };
enum Phases
{
PHASE_INTRO = 1,
PHASE_COMBAT
};
enum Actions enum Actions
{ {
ACTION_START_INTRO = 1 ACTION_START_INTRO = 1
@@ -108,15 +114,22 @@ public:
{ {
boss_teron_gorefiendAI(Creature* creature) : BossAI(creature, DATA_TERON_GOREFIEND), _intro(false) boss_teron_gorefiendAI(Creature* creature) : BossAI(creature, DATA_TERON_GOREFIEND), _intro(false)
{ {
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); creature->SetReactState(REACT_PASSIVE);
me->SetReactState(REACT_PASSIVE); }
void Reset() override
{
_Reset();
_intro = false;
events.SetPhase(PHASE_INTRO);
} }
void EnterCombat(Unit* /*who*/) override void EnterCombat(Unit* /*who*/) override
{ {
_EnterCombat(); _EnterCombat();
Talk(SAY_AGGRO); Talk(SAY_AGGRO);
events.SetPhase(PHASE_COMBAT);
events.ScheduleEvent(EVENT_ENRAGE, Minutes(10)); events.ScheduleEvent(EVENT_ENRAGE, Minutes(10));
events.ScheduleEvent(EVENT_INCINERATE, Seconds(12)); events.ScheduleEvent(EVENT_INCINERATE, Seconds(12));
events.ScheduleEvent(EVENT_SUMMON_DOOM_BLOSSOM, Seconds(8)); events.ScheduleEvent(EVENT_SUMMON_DOOM_BLOSSOM, Seconds(8));
@@ -156,6 +169,9 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
if (!events.IsInPhase(PHASE_INTRO) && !UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING)) if (me->HasUnitState(UNIT_STATE_CASTING))
return; return;
@@ -202,18 +218,16 @@ public:
return; return;
} }
if (!UpdateVictim())
return;
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private:
bool _intro; private:
bool _intro;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<boss_teron_gorefiendAI>(creature); return GetBlackTempleAI<boss_teron_gorefiendAI>(creature);
} }
}; };
@@ -223,18 +237,16 @@ public:
npc_doom_blossom() : CreatureScript("npc_doom_blossom") { } npc_doom_blossom() : CreatureScript("npc_doom_blossom") { }
struct npc_doom_blossomAI : public NullCreatureAI struct npc_doom_blossomAI : public NullCreatureAI
{ {
npc_doom_blossomAI(Creature* creature) : NullCreatureAI(creature), _instance(me->GetInstanceScript()) npc_doom_blossomAI(Creature* creature) : NullCreatureAI(creature), _instance(me->GetInstanceScript()) { }
void Reset() override
{ {
/* Workaround - Until SMSG_SET_PLAY_HOVER_ANIM be implemented */ /* Workaround - Until SMSG_SET_PLAY_HOVER_ANIM be implemented */
me->SetDisableGravity(true);
Position pos; Position pos;
pos.Relocate(me); pos.Relocate(me);
pos.m_positionZ += 8.0f; pos.m_positionZ += 8.0f;
me->GetMotionMaster()->MoveTakeoff(0, pos); me->GetMotionMaster()->MoveTakeoff(0, pos);
}
void Reset() override
{
DoCast(SPELL_SUMMON_BLOSSOM_MOVE_TARGET); DoCast(SPELL_SUMMON_BLOSSOM_MOVE_TARGET);
_scheduler.CancelAll(); _scheduler.CancelAll();
me->SetInCombatWithZone(); me->SetInCombatWithZone();
@@ -262,7 +274,7 @@ public:
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_doom_blossomAI>(creature); return GetBlackTempleAI<npc_doom_blossomAI>(creature);
} }
}; };
@@ -270,13 +282,14 @@ class npc_shadowy_construct : public CreatureScript
{ {
public: public:
npc_shadowy_construct() : CreatureScript("npc_shadowy_construct") { } npc_shadowy_construct() : CreatureScript("npc_shadowy_construct") { }
struct npc_shadowy_constructAI : public ScriptedAI struct npc_shadowy_constructAI : public ScriptedAI
{ {
npc_shadowy_constructAI(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript()) npc_shadowy_constructAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{ {
//This creature must be immune everything, except spells of Vengeful Spirit. //This creature must be immune everything, except spells of Vengeful Spirit.
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_MAGIC, true); creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_MAGIC, true);
} }
void Reset() override void Reset() override
@@ -335,7 +348,6 @@ public:
me->AddThreat(target, 1000000.0f); me->AddThreat(target, 1000000.0f);
targetGUID = target->GetGUID(); targetGUID = target->GetGUID();
} }
//He only should target Vengeful Spirits if has no other player available
else if (Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0)) else if (Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0))
{ {
DoResetThreat(); DoResetThreat();
@@ -350,12 +362,11 @@ public:
TaskScheduler _scheduler; TaskScheduler _scheduler;
InstanceScript* _instance; InstanceScript* _instance;
ObjectGuid targetGUID; ObjectGuid targetGUID;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return GetInstanceAI<npc_shadowy_constructAI>(creature); return GetBlackTempleAI<npc_shadowy_constructAI>(creature);
} }
}; };
@@ -445,8 +456,8 @@ class spell_teron_gorefiend_spiritual_vengeance : public SpellScriptLoader
void Register() override void Register() override
{ {
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_POSSESS, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_POSSESS, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_PACIFY_SILENCE, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_PACIFY_SILENCE, AURA_EFFECT_HANDLE_REAL);
} }
}; };

View File

@@ -38,16 +38,16 @@ DoorData const doorData[] =
BossBoundaryData const boundaries = BossBoundaryData const boundaries =
{ {
{ DATA_HIGH_WARLORD_NAJENTUS, new RectangleBoundary(394.0f, 479.4f, 707.8f, 859.1f) }, { DATA_HIGH_WARLORD_NAJENTUS, new RectangleBoundary(394.0f, 479.4f, 707.8f, 859.1f) },
{ DATA_SUPREMUS, new RectangleBoundary(556.1f, 850.2f, 542.0f, 1001.0f) }, { DATA_SUPREMUS, new RectangleBoundary(556.1f, 850.2f, 542.0f, 1001.0f) },
{ DATA_SHADE_OF_AKAMA, new RectangleBoundary(406.8f, 564.0f, 327.9f, 473.5f) }, { DATA_SHADE_OF_AKAMA, new RectangleBoundary(406.8f, 564.0f, 327.9f, 473.5f) },
{ DATA_TERON_GOREFIEND, new RectangleBoundary(512.5f, 613.3f, 373.2f, 432.0f) }, { DATA_TERON_GOREFIEND, new RectangleBoundary(512.5f, 613.3f, 373.2f, 432.0f) },
{ DATA_TERON_GOREFIEND, new ZRangeBoundary(179.5f, 223.6f) }, { DATA_TERON_GOREFIEND, new ZRangeBoundary(179.5f, 223.6f) },
{ DATA_GURTOGG_BLOODBOIL, new RectangleBoundary(720.5f, 864.5f, 159.3f, 316.0f) }, { DATA_GURTOGG_BLOODBOIL, new RectangleBoundary(720.5f, 864.5f, 159.3f, 316.0f) },
{ DATA_RELIQUARY_OF_SOULS, new RectangleBoundary(435.9f, 558.8f, 113.3f, 229.6f) }, { DATA_RELIQUARY_OF_SOULS, new RectangleBoundary(435.9f, 558.8f, 113.3f, 229.6f) },
{ DATA_MOTHER_SHAHRAZ, new RectangleBoundary(903.4f, 982.1f, 92.4f, 476.7f) }, { DATA_MOTHER_SHAHRAZ, new RectangleBoundary(903.4f, 982.1f, 92.4f, 476.7f) },
{ DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 70.0 , 85.0) }, { DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 70.0 , 85.0) },
{ DATA_ILLIDAN_STORMRAGE, new EllipseBoundary(Position(694.8f, 309.0f), 70.0 , 85.0) } { DATA_ILLIDAN_STORMRAGE, new EllipseBoundary(Position(694.8f, 309.0f), 70.0 , 85.0) }
}; };
ObjectData const creatureData[] = ObjectData const creatureData[] =
@@ -74,9 +74,9 @@ ObjectData const creatureData[] =
ObjectData const gameObjectData[] = ObjectData const gameObjectData[] =
{ {
{ GO_ILLIDAN_GATE, DATA_GO_ILLIDAN_GATE }, { GO_ILLIDAN_GATE, DATA_GO_ILLIDAN_GATE },
{ GO_DEN_OF_MORTAL_DOOR, DATA_GO_DEN_OF_MORTAL_DOOR }, { GO_DEN_OF_MORTAL_DOOR, DATA_GO_DEN_OF_MORTAL_DOOR },
{ 0, 0 } //END { 0, 0 } //END
}; };
class instance_black_temple : public InstanceMapScript class instance_black_temple : public InstanceMapScript
@@ -98,15 +98,17 @@ class instance_black_temple : public InstanceMapScript
void OnGameObjectCreate(GameObject* go) override void OnGameObjectCreate(GameObject* go) override
{ {
InstanceScript::OnGameObjectCreate(go); InstanceScript::OnGameObjectCreate(go);
if (go->GetEntry() == GO_DEN_OF_MORTAL_DOOR) if (go->GetEntry() == GO_DEN_OF_MORTAL_DOOR)
if(CheckDenOfMortalDoor()) if (CheckDenOfMortalDoor())
go->SetGoState(GO_STATE_ACTIVE); HandleGameObject(ObjectGuid::Empty, true, go);
} }
bool SetBossState(uint32 type, EncounterState state) override bool SetBossState(uint32 type, EncounterState state) override
{ {
if (!InstanceScript::SetBossState(type, state)) if (!InstanceScript::SetBossState(type, state))
return false; return false;
switch (type) switch (type)
{ {
case DATA_HIGH_WARLORD_NAJENTUS: case DATA_HIGH_WARLORD_NAJENTUS:
@@ -123,13 +125,14 @@ class instance_black_temple : public InstanceMapScript
if (Creature* trigger = GetCreature(DATA_BLACK_TEMPLE_TRIGGER)) if (Creature* trigger = GetCreature(DATA_BLACK_TEMPLE_TRIGGER))
trigger->AI()->Talk(EMOTE_DEN_OF_MORTAL_DOOR_OPEN); trigger->AI()->Talk(EMOTE_DEN_OF_MORTAL_DOOR_OPEN);
if(GameObject* go = GetGameObject(DATA_GO_DEN_OF_MORTAL_DOOR)) if (GameObject* door = GetGameObject(DATA_GO_DEN_OF_MORTAL_DOOR))
go->SetGoState(GO_STATE_ACTIVE); HandleGameObject(ObjectGuid::Empty, true, door);
} }
break; break;
default: default:
break; break;
} }
return true; return true;
} }

View File

@@ -1318,7 +1318,7 @@ public:
{ {
uint32 rnd = 0; uint32 rnd = 0;
uint32 musicTime = 1000; uint32 musicTime = 1000;
go_brewfest_musicAI(GameObject* go) : GameObjectAI(go) go_brewfest_musicAI(GameObject* go) : GameObjectAI(go)
{ {
_events.ScheduleEvent(EVENT_BM_SELECT_MUSIC, 1000); _events.ScheduleEvent(EVENT_BM_SELECT_MUSIC, 1000);