From 4bed6b7831fcd85e0ab6bd80bda54643af899564 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 7 Mar 2011 21:25:34 +0100 Subject: [PATCH] Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 235ce6c9fb4..81e665d2e67 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1664,7 +1664,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn) void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/) { if (TempSummon* summon = this->ToTempSummon()) - summon->UnSummon(); + summon->UnSummon(msTimeToDespawn); else ForcedDespawn(msTimeToDespawn); }