Core/Instance: stop updating the instance resettimes based on creature respawns

- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
This commit is contained in:
ariel-
2017-04-11 23:57:29 -03:00
parent e32a4f26aa
commit 4c593f12ca
8 changed files with 53 additions and 46 deletions

View File

@@ -317,7 +317,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH);
// Gameobject respawn
PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
@@ -390,7 +389,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID, "DELETE FROM group_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_GROUP_INSTANCE, "REPLACE INTO group_instance (guid, instance, permanent) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_INSTANCE_RESETTIME, "UPDATE instance SET resettime = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME, "INSERT INTO instance_reset (mapid, difficulty, resettime) VALUES (?, ?, ?)", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME, "DELETE FROM instance_reset WHERE mapid = ? AND difficulty = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_UPD_CHAR_ONLINE, "UPDATE characters SET online = 1 WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN, "UPDATE characters set name = ?, at_login = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_WORLDSTATE, "UPDATE worldstates SET value = ? WHERE entry = ?", CONNECTION_ASYNC);

View File

@@ -265,7 +265,6 @@ enum CharacterDatabaseStatements
CHAR_REP_CREATURE_RESPAWN,
CHAR_DEL_CREATURE_RESPAWN,
CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE,
CHAR_SEL_MAX_CREATURE_RESPAWNS,
CHAR_SEL_GO_RESPAWNS,
CHAR_REP_GO_RESPAWN,
@@ -317,6 +316,8 @@ enum CharacterDatabaseStatements
CHAR_DEL_GROUP_INSTANCE_BY_GUID,
CHAR_REP_GROUP_INSTANCE,
CHAR_UPD_INSTANCE_RESETTIME,
CHAR_INS_GLOBAL_INSTANCE_RESETTIME,
CHAR_DEL_GLOBAL_INSTANCE_RESETTIME,
CHAR_UPD_GLOBAL_INSTANCE_RESETTIME,
CHAR_UPD_CHAR_ONLINE,
CHAR_UPD_CHAR_NAME_AT_LOGIN,