Core/Misc: First set of required db changes for 9.0

This commit is contained in:
Shauren
2020-11-05 19:37:35 +01:00
parent 56c097c129
commit 4ca29f3cb0
12 changed files with 494 additions and 264 deletions

View File

@@ -16,6 +16,7 @@
*/
#include "QuestDef.h"
#include "ConditionMgr.h"
#include "DB2Stores.h"
#include "Field.h"
#include "GameTables.h"
@@ -23,47 +24,42 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "QuestPackets.h"
#include "SpellMgr.h"
#include "World.h"
Quest::Quest(Field* questRecord)
{
_id = questRecord[0].GetUInt32();
_type = questRecord[1].GetUInt8();
_level = questRecord[2].GetInt32();
_scalingFactionGroup = questRecord[3].GetInt32();
_maxScalingLevel = questRecord[4].GetInt32();
_packageID = questRecord[5].GetUInt32();
_minLevel = questRecord[6].GetInt32();
_questSortID = questRecord[7].GetInt16();
_questInfoID = questRecord[8].GetUInt16();
_suggestedPlayers = questRecord[9].GetUInt8();
_nextQuestInChain = questRecord[10].GetUInt32();
_rewardXPDifficulty = questRecord[11].GetUInt32();
_rewardXPMultiplier = questRecord[12].GetFloat();
_rewardMoney = questRecord[13].GetUInt32();
_rewardMoneyDifficulty = questRecord[14].GetUInt32();
_rewardMoneyMultiplier = questRecord[15].GetFloat();
_rewardBonusMoney = questRecord[16].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
RewardDisplaySpell[i] = questRecord[17 + i].GetUInt32();
_rewardSpell = questRecord[20].GetUInt32();
_rewardHonor = questRecord[21].GetUInt32();
_rewardKillHonor = questRecord[22].GetUInt32();
_sourceItemId = questRecord[23].GetUInt32();
_rewardArtifactXPDifficulty = questRecord[24].GetUInt32();
_rewardArtifactXPMultiplier = questRecord[25].GetFloat();
_rewardArtifactCategoryID = questRecord[26].GetUInt32();
_flags = questRecord[27].GetUInt32();
_flagsEx = questRecord[28].GetUInt32();
_flagsEx2 = questRecord[29].GetUInt32();
_packageID = questRecord[2].GetUInt32();
_contentTuningID = questRecord[3].GetInt32();
_questSortID = questRecord[4].GetInt16();
_questInfoID = questRecord[5].GetUInt16();
_suggestedPlayers = questRecord[6].GetUInt8();
_nextQuestInChain = questRecord[7].GetUInt32();
_rewardXPDifficulty = questRecord[8].GetUInt32();
_rewardXPMultiplier = questRecord[9].GetFloat();
_rewardMoney = questRecord[10].GetUInt32();
_rewardMoneyDifficulty = questRecord[11].GetUInt32();
_rewardMoneyMultiplier = questRecord[12].GetFloat();
_rewardBonusMoney = questRecord[13].GetUInt32();
_rewardSpell = questRecord[14].GetUInt32();
_rewardHonor = questRecord[15].GetUInt32();
_rewardKillHonor = questRecord[16].GetUInt32();
_sourceItemId = questRecord[17].GetUInt32();
_rewardArtifactXPDifficulty = questRecord[18].GetUInt32();
_rewardArtifactXPMultiplier = questRecord[19].GetFloat();
_rewardArtifactCategoryID = questRecord[20].GetUInt32();
_flags = questRecord[21].GetUInt32();
_flagsEx = questRecord[22].GetUInt32();
_flagsEx2 = questRecord[23].GetUInt32();
for (uint32 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
{
RewardItemId[i] = questRecord[30 + i * 4].GetUInt32();
RewardItemCount[i] = questRecord[31 + i * 4].GetUInt32();
ItemDrop[i] = questRecord[32 + i * 4].GetUInt32();
ItemDropQuantity[i] = questRecord[33 + i * 4].GetUInt32();
RewardItemId[i] = questRecord[24 + i * 4].GetUInt32();
RewardItemCount[i] = questRecord[25 + i * 4].GetUInt32();
ItemDrop[i] = questRecord[26 + i * 4].GetUInt32();
ItemDropQuantity[i] = questRecord[27 + i * 4].GetUInt32();
if (RewardItemId[i])
++_rewItemsCount;
@@ -71,66 +67,92 @@ Quest::Quest(Field* questRecord)
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
RewardChoiceItemId[i] = questRecord[46 + i * 3].GetUInt32();
RewardChoiceItemCount[i] = questRecord[47 + i * 3].GetUInt32();
RewardChoiceItemDisplayId[i] = questRecord[48 + i * 3].GetUInt32();
RewardChoiceItemId[i] = questRecord[40 + i * 3].GetUInt32();
RewardChoiceItemCount[i] = questRecord[41 + i * 3].GetUInt32();
RewardChoiceItemDisplayId[i] = questRecord[42 + i * 3].GetUInt32();
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
}
_poiContinent = questRecord[64].GetUInt32();
_poix = questRecord[65].GetFloat();
_poiy = questRecord[66].GetFloat();
_poiPriority = questRecord[67].GetUInt32();
_poiContinent = questRecord[58].GetUInt32();
_poix = questRecord[59].GetFloat();
_poiy = questRecord[60].GetFloat();
_poiPriority = questRecord[61].GetUInt32();
_rewardTitleId = questRecord[68].GetUInt32();
_rewardArenaPoints = questRecord[69].GetUInt32();
_rewardSkillId = questRecord[70].GetUInt32();
_rewardSkillPoints = questRecord[71].GetUInt32();
_rewardTitleId = questRecord[62].GetUInt32();
_rewardArenaPoints = questRecord[63].GetUInt32();
_rewardSkillId = questRecord[64].GetUInt32();
_rewardSkillPoints = questRecord[65].GetUInt32();
_questGiverPortrait = questRecord[72].GetUInt32();
_questGiverPortraitMount = questRecord[73].GetUInt32();
_questTurnInPortrait = questRecord[74].GetUInt32();
_questGiverPortrait = questRecord[66].GetUInt32();
_questGiverPortraitMount = questRecord[67].GetUInt32();
_questTurnInPortrait = questRecord[68].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
{
RewardFactionId[i] = questRecord[75 + i * 4].GetUInt32();
RewardFactionValue[i] = questRecord[76 + i * 4].GetInt32();
RewardFactionOverride[i] = questRecord[77 + i * 4].GetInt32();
RewardFactionCapIn[i] = questRecord[78 + i * 4].GetUInt32();
RewardFactionId[i] = questRecord[69 + i * 4].GetUInt32();
RewardFactionValue[i] = questRecord[70 + i * 4].GetInt32();
RewardFactionOverride[i] = questRecord[71 + i * 4].GetInt32();
RewardFactionCapIn[i] = questRecord[72 + i * 4].GetUInt32();
}
_rewardReputationMask = questRecord[95].GetUInt32();
_rewardReputationMask = questRecord[89].GetUInt32();
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
RewardCurrencyId[i] = questRecord[96 + i * 2].GetUInt32();
RewardCurrencyCount[i] = questRecord[97 + i * 2].GetUInt32();
RewardCurrencyId[i] = questRecord[90 + i * 2].GetUInt32();
RewardCurrencyCount[i] = questRecord[91 + i * 2].GetUInt32();
if (RewardCurrencyId[i])
++_rewCurrencyCount;
}
_soundAccept = questRecord[104].GetUInt32();
_soundTurnIn = questRecord[105].GetUInt32();
_areaGroupID = questRecord[106].GetUInt32();
_limitTime = questRecord[107].GetUInt32();
_allowableRaces.RawValue = questRecord[108].GetUInt64();
_treasurePickerID = questRecord[109].GetInt32();
_expansion = questRecord[110].GetInt32();
_managedWorldStateID = questRecord[111].GetInt32();
_questSessionBonus = questRecord[112].GetInt32();
_soundAccept = questRecord[98].GetUInt32();
_soundTurnIn = questRecord[99].GetUInt32();
_areaGroupID = questRecord[100].GetUInt32();
_limitTime = questRecord[101].GetUInt32();
_allowableRaces.RawValue = questRecord[102].GetUInt64();
_treasurePickerID = questRecord[103].GetInt32();
_expansion = questRecord[104].GetInt32();
_managedWorldStateID = questRecord[105].GetInt32();
_questSessionBonus = questRecord[106].GetInt32();
_logTitle = questRecord[113].GetString();
_logDescription = questRecord[114].GetString();
_questDescription = questRecord[115].GetString();
_areaDescription = questRecord[116].GetString();
_portraitGiverText = questRecord[117].GetString();
_portraitGiverName = questRecord[118].GetString();
_portraitTurnInText = questRecord[119].GetString();
_portraitTurnInName = questRecord[120].GetString();
_questCompletionLog = questRecord[121].GetString();
_logTitle = questRecord[107].GetString();
_logDescription = questRecord[108].GetString();
_questDescription = questRecord[109].GetString();
_areaDescription = questRecord[111].GetString();
_portraitGiverText = questRecord[111].GetString();
_portraitGiverName = questRecord[112].GetString();
_portraitTurnInText = questRecord[113].GetString();
_portraitTurnInName = questRecord[114].GetString();
_questCompletionLog = questRecord[115].GetString();
}
void Quest::LoadRewardDisplaySpell(Field* fields)
{
uint32 spellId = fields[1].GetUInt32();
uint32 playerConditionId = fields[2].GetUInt32();
if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has non-existing Spell (%u) set for quest %u. Skipped.", spellId, fields[0].GetUInt32());
return;
}
if (playerConditionId && !sPlayerConditionStore.LookupEntry(playerConditionId))
{
TC_LOG_ERROR("sql.sql", "Table `quest_reward_display_spell` has non-existing PlayerCondition (%u) set for quest %u. Set to 0.", spellId, fields[0].GetUInt32());
playerConditionId = 0;
}
RewardDisplaySpell.emplace_back(spellId, playerConditionId);
}
void Quest::LoadRewardChoiceItems(Field* fields)
{
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemType[i] = LootItemType(fields[1 + i].GetUInt8());
}
void Quest::LoadQuestDetails(Field* fields)
@@ -262,7 +284,7 @@ uint32 Quest::XPValue(Player const* player) const
if (questLevel != player->getLevel())
multiplier = sXpGameTable.GetRow(std::min<int32>(player->getLevel(), questLevel))->Divisor / sXpGameTable.GetRow(player->getLevel())->Divisor;
int32 diffFactor = 2 * (questLevel + (_level == -1 ? 0 : 5) - player->getLevel()) + 10;
int32 diffFactor = 2 * (questLevel + (GetQuestLevel() == -1 ? 0 : 5) - player->getLevel()) + 10;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
@@ -301,8 +323,17 @@ void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player
rewards.ArtifactCategoryID = GetArtifactCategoryId();
rewards.Title = GetRewTitle();
rewards.FactionFlags = GetRewardReputationMask();
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
rewards.SpellCompletionDisplayID[i] = RewardDisplaySpell[i];
auto displaySpellItr = rewards.SpellCompletionDisplayID.begin();
for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell)
{
if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(displaySpell.PlayerConditionId))
if (!ConditionMgr::IsPlayerMeetingCondition(player, playerCondition))
continue;
*displaySpellItr = displaySpell.SpellId;
if (++displaySpellItr == rewards.SpellCompletionDisplayID.end())
break;
}
rewards.SpellCompletionID = GetRewSpell();
rewards.SkillLineID = GetRewardSkillId();
@@ -311,6 +342,7 @@ void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
rewards.ChoiceItems[i].LootItemType = RewardChoiceItemType[i];
rewards.ChoiceItems[i].Item.ItemID = RewardChoiceItemId[i];
rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i];
}
@@ -452,16 +484,10 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc) const
}
}
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
AddQuestLevelToTitle(response.Info.LogTitle, GetQuestLevel());
response.Info.QuestID = GetQuestId();
response.Info.QuestType = GetQuestType();
response.Info.QuestLevel = GetQuestLevel();
response.Info.QuestScalingFactionGroup = GetQuestScalingFactionGroup();
response.Info.QuestMaxScalingLevel = GetQuestMaxScalingLevel();
response.Info.ContentTuningID = GetContentTuningId();
response.Info.QuestPackageID = GetQuestPackageID();
response.Info.QuestMinLevel = GetMinLevel();
response.Info.QuestSortID = GetZoneOrSort();
response.Info.QuestInfoID = GetQuestInfoID();
response.Info.SuggestedGroupNum = GetSuggestedPlayers();
@@ -475,8 +501,8 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc) const
response.Info.RewardMoneyDifficulty = GetRewMoneyDifficulty();
response.Info.RewardMoneyMultiplier = GetMoneyMultiplier();
response.Info.RewardBonusMoney = GetRewMoneyMaxLevel();
for (uint8 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
response.Info.RewardDisplaySpell[i] = RewardDisplaySpell[i];
for (QuestRewardDisplaySpell displaySpell : RewardDisplaySpell)
response.Info.RewardDisplaySpell.push_back({ int32(displaySpell.SpellId), int32(displaySpell.PlayerConditionId) });
response.Info.RewardSpell = GetRewSpell();