[svn] Fix a compile error about M_PI_2.

Update Felmyst script to test new setActive function.
Fix the bug that priest's fear is unbreakable (dirty hack before find the correct way).
(some unfinished unused content included, just ignore them, will finish them later)

--HG--
branch : trunk
This commit is contained in:
megamage
2008-10-27 10:57:53 -05:00
parent 1bb1603592
commit 4cbc6f830a
7 changed files with 156 additions and 61 deletions

View File

@@ -1969,29 +1969,31 @@ void SpellMgr::LoadSpellPetAuras()
}
// set data in core for now
void SpellMgr::LoadSpellExtraInfo()
void SpellMgr::LoadSpellExtraAttr()
{
SpellExtraInfo info;
info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 0;
info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 0;
info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 0;
SpellExtraAttribute tempAttr;
tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 0;
tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 0;
tempAttr.attr[SPELL_EXTRA_ATTR_SHARE_DAMAGE] = 0;
info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 1;
SpellEntry const* tempSpell;
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 1;
{
tempSpell = GetSpellStore()->LookupEntry(i);
if(tempSpell && tempSpell->SpellVisual == 3879)
mSpellExtraInfoMap[tempSpell->Id] = info;
SpellEntry const* tempSpell;
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
tempSpell = GetSpellStore()->LookupEntry(i);
if(tempSpell && tempSpell->SpellVisual == 3879)
mSpellExtraAttrMap[tempSpell->Id] = tempAttr;
}
}
info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 2;
mSpellExtraInfoMap[26029] = info; // dark glare
mSpellExtraInfoMap[37433] = info; // spout
mSpellExtraInfoMap[43140] = info; // flame breath
mSpellExtraInfoMap[43215] = info; // flame breath
info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 0;
tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 2;
mSpellExtraAttrMap[26029] = tempAttr; // dark glare
mSpellExtraAttrMap[37433] = tempAttr; // spout
mSpellExtraAttrMap[43140] = tempAttr; // flame breath
mSpellExtraAttrMap[43215] = tempAttr; // flame breath
tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 0;
info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 1;
tempAttr.attr[SPELL_EXTRA_ATTR_SHARE_DAMAGE] = 1;
for(uint32 i = 0; i < 46000; ++i)
{
switch(i)
@@ -2004,15 +2006,15 @@ void SpellMgr::LoadSpellExtraInfo()
case 40810: case 43267: case 43268: // Saber Lash
case 42384: // Brutal Swipe
case 45150: // Meteor Slash
mSpellExtraInfoMap[i] = info;
mSpellExtraAttrMap[i] = tempAttr;
break;
default:
break;
}
}
info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 0;
tempAttr.attr[SPELL_EXTRA_ATTR_SHARE_DAMAGE] = 0;
info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 1;
tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 1;
for(uint32 i = 0; i < 46000; ++i)
{
switch(i)
@@ -2021,15 +2023,101 @@ void SpellMgr::LoadSpellExtraInfo()
case 45004: case 45006: case 45010: // Wild Magic
case 31347: // Doom
case 41635: // Prayer of Mending
mSpellExtraInfoMap[i] = info;
mSpellExtraAttrMap[i] = tempAttr;
break;
default:
break;
}
}
info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 3;
mSpellExtraInfoMap[41376] = info; //Spite
info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 0;
tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 3;
mSpellExtraAttrMap[41376] = tempAttr; //Spite
tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 0;
//hack here, only for those strange exceptions!
// Psychic Scream
SpellEntry *tempSpell;
if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(8122))
tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(8124))
tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(10888))
tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(10890))
tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
}
void SpellMgr::LoadSpellLinked()
{
mSpellLinkedMap.clear(); // need for reload case
uint32 count = 0;
// 0 1
QueryResult *result = WorldDatabase.Query("SELECT spell0, spell1 FROM spell_linked_spell");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell pet auras", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint16 spell = fields[0].GetUInt16();
uint16 pet = fields[1].GetUInt16();
uint16 aura = fields[2].GetUInt16();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
if(itr != mSpellPetAuraMap.end())
{
itr->second.AddAura(pet, aura);
}
else
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
continue;
}
int i = 0;
for(; i < 3; ++i)
if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
break;
if(i == 3)
{
sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
continue;
}
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
if (!spellInfo2)
{
sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
continue;
}
PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
mSpellPetAuraMap[spell] = pa;
}
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell pet auras", count );
}
/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc