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* Fix a crash in Culling of Stratholme
* Typo fix from previous rev --HG-- branch : trunk
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@@ -531,10 +531,8 @@ public:
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break;
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case 36:
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if (pInstance)
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{
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GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SHKAF_GATE));
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pGate->SetGoState(GO_STATE_ACTIVE);
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}
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if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SHKAF_GATE)))
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pGate->SetGoState(GO_STATE_ACTIVE);
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break;
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case 45:
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SetRun(true);
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@@ -1128,10 +1126,8 @@ public:
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pMalganis->SetReactState(REACT_PASSIVE);
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}
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if (pInstance)
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{
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GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MAL_GANIS_GATE_1));
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pGate->SetGoState(GO_STATE_ACTIVE);
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}
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if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MAL_GANIS_GATE_1)))
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pGate->SetGoState(GO_STATE_ACTIVE);
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SetHoldState(false);
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bStepping = false;
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JumpToNextStep(0);
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