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*Update to Mangos 7072.
*Remove some duplicated functions of possess. --HG-- branch : trunk
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@@ -301,7 +301,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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GetPlayer()->HandleFallUnderMap();
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}
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void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
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/*void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
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{
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// Whatever the client is controlling, it will send the GUID of the original player.
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// If current player is controlling, it must be handled like the controlled player sent these opcodes
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@@ -359,7 +359,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
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Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit);
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map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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}
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}
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}*/
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void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
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{
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