[7980] Implement item use target requirements store and check (new table item_required_target). Author: NoFantasy

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

    * Also implement this table reload
    * Static Spell::SendCastResult function for call not from spell code.
      Can be also used in scripts where need send explicitly spell cast error to client.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-08 17:25:02 -05:00
parent 6578cce471
commit 4e130dcdfd
15 changed files with 257 additions and 35 deletions

View File

@@ -447,6 +447,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
{ "item_required_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemRequiredTragetCommand, "", NULL },
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },