[7980] Implement item use target requirements store and check (new table item_required_target). Author: NoFantasy

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

    * Also implement this table reload
    * Static Spell::SendCastResult function for call not from spell code.
      Can be also used in scripts where need send explicitly spell cast error to client.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-08 17:25:02 -05:00
parent 6578cce471
commit 4e130dcdfd
15 changed files with 257 additions and 35 deletions

View File

@@ -286,19 +286,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
else
{
if(pet->isPossessed())
{
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
data << uint8(0) << uint32(spellid) << uint8(result);
switch (result)
{
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
data << uint32(spellInfo->RequiresSpellFocus);
break;
default:
break;
}
SendPacket(&data);
}
Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
else
pet->SendPetCastFail(spellid, result);