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https://github.com/TrinityCore/TrinityCore.git
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[7932] Store in DB only spell part of pet action bar, set other to default state (reaction saved). Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -11752,21 +11752,25 @@ CharmInfo::~CharmInfo()
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void CharmInfo::InitPetActionBar()
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{
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// the first 3 SpellOrActions are attack, follow and stay
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for(uint32 i = 0; i < 3; i++)
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{
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SetActionBar(i,COMMAND_ATTACK - i,ACT_COMMAND);
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SetActionBar(i + 7,COMMAND_ATTACK - i,ACT_REACTION);
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}
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for(uint32 i = 3; i < 7; ++i)
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SetActionBar(i,0,ACT_PASSIVE);
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for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
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SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
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// middle 4 SpellOrActions are spells/special attacks/abilities
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for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
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SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
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// last 3 SpellOrActions are reactions
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for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
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SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
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}
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void CharmInfo::InitEmptyActionBar(bool withAttack)
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{
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if(withAttack)
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SetActionBar(0,COMMAND_ATTACK,ACT_COMMAND);
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for(uint32 x = withAttack ? 1 : 0; x < MAX_UNIT_ACTION_BAR_INDEX; ++x)
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SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
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else
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SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
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for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
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SetActionBar(x,0,ACT_PASSIVE);
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}
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@@ -11916,16 +11920,18 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
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m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
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}
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bool CharmInfo::LoadActionBar( std::string data )
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void CharmInfo::LoadPetActionBar( std::string data )
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{
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InitPetActionBar();
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Tokens tokens = StrSplit(data, " ");
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if (tokens.size() != MAX_UNIT_ACTION_BAR_INDEX*2)
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return false;
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if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2)
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return; // non critical, will reset to default
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int index;
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Tokens::iterator iter;
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for(iter = tokens.begin(), index = 0; index < MAX_UNIT_ACTION_BAR_INDEX; ++iter, ++index )
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for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
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{
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// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
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PetActionBar[index].Type = atol((*iter).c_str());
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@@ -11941,7 +11947,6 @@ bool CharmInfo::LoadActionBar( std::string data )
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SetActionBar(index,PetActionBar[index].SpellOrAction,ACT_PASSIVE);
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}
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}
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return true;
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}
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void CharmInfo::BuildActionBar( WorldPacket* data )
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