Core/Spells: fix damage mods from caster on target

This commit is contained in:
joschiwald
2012-05-11 22:43:06 +02:00
parent d8a1a0e05a
commit 4e354d6ca9
8 changed files with 44 additions and 44 deletions

View File

@@ -468,7 +468,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
{
uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
pdamage = m_caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
pdamage = unitTarget->SpellDamageBonusTaken(aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
damage += int32(CalculatePctU(pdamage * baseTotalTicks, pct_dir));
@@ -507,7 +507,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (m_spellInfo->SpellFamilyFlags[1] & 0x2)
{
int32 back_damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
back_damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, (uint32)back_damage, SPELL_DIRECT_DAMAGE);
back_damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, (uint32)back_damage, SPELL_DIRECT_DAMAGE);
// Pain and Suffering reduces damage
if (AuraEffect* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0))
AddPctN(back_damage, -aurEff->GetAmount());
@@ -716,7 +716,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (m_originalCaster && damage > 0 && apply_direct_bonus)
{
damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
}
m_damage += damage;
@@ -1397,7 +1397,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
// add spell damage bonus
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
int32 power = damage;
@@ -1562,7 +1562,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
if (Unit* auraCaster = targetAura->GetCaster())
{
tickheal = auraCaster->SpellHealingBonusDone(unitTarget, targetAura->GetSpellInfo(), tickheal, DOT);
tickheal = unitTarget->SpellHealingBonusTaken(targetAura->GetSpellInfo(), tickheal, DOT);
tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT);
}
//int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
@@ -1588,7 +1588,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
{
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0))
{
@@ -1606,7 +1606,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
else
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
// Remove Grievious bite if fully healed
if (unitTarget->HasAura(48920) && (unitTarget->GetHealth() + addhealth >= unitTarget->GetMaxHealth()))
@@ -1633,7 +1633,7 @@ void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
return;
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
heal = unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);
heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
m_healing += heal;
}
@@ -1652,7 +1652,7 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
m_healing += unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);
m_healing += unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
}
void Spell::EffectHealthLeech(SpellEffIndex effIndex)
@@ -1664,7 +1664,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
return;
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage);
@@ -1677,7 +1677,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
if (m_caster->isAlive())
{
healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
healthGain = m_caster->SpellHealingBonusTaken(m_spellInfo, healthGain, HEAL);
healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
}
@@ -3543,7 +3543,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Add melee damage bonuses (also check for negative)
uint32 damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
m_damage += unitTarget->MeleeDamageBonusTaken(damage, m_attackType, m_spellInfo);
m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damage, m_attackType, m_spellInfo);
}
void Spell::EffectThreat(SpellEffIndex /*effIndex*/)
@@ -3588,7 +3588,7 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
if (m_originalCaster)
{
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
m_healing += unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);
m_healing += unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
}
}