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Core/DataStores: Updated DungeonEncounter.dbc, DurabilityCosts.dbc, DurabilityQuality.dbc, EmotesEntry.dbc, EmotesText.dbc, Faction.dbc, FactionTemplate.dbc structs
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@@ -741,7 +741,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
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if (!em)
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return;
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uint32 emote_anim = em->textid;
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uint32 emote_anim = em->EmoteID;
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switch (emote_anim)
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{
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