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https://github.com/TrinityCore/TrinityCore.git
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Core/DataStores: Updated DungeonEncounter.dbc, DurabilityCosts.dbc, DurabilityQuality.dbc, EmotesEntry.dbc, EmotesText.dbc, Faction.dbc, FactionTemplate.dbc structs
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@@ -566,7 +566,7 @@ public:
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{
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FactionState const& faction = itr->second;
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FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
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char const* factionName = factionEntry ? factionEntry->name : "#Not found#";
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char const* factionName = factionEntry ? factionEntry->Name_lang : "#Not found#";
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ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
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std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]);
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std::ostringstream ss;
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@@ -299,7 +299,7 @@ public:
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{
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FactionState const* factionState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
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std::string name = factionEntry->name;
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std::string name = factionEntry->Name_lang;
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if (name.empty())
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continue;
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@@ -1233,16 +1233,16 @@ public:
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return false;
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}
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if (factionEntry->reputationListID < 0)
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if (factionEntry->ReputationIndex < 0)
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{
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handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name, factionId);
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handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->Name_lang, factionId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false);
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target->GetReputationMgr().SendState(target->GetReputationMgr().GetState(factionEntry));
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handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name, factionId,
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handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->Name_lang, factionId,
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handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
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return true;
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}
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@@ -236,7 +236,7 @@ public:
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{
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uint32 Spell = 0;
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switch (pFaction->faction)
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switch (pFaction->Faction)
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{
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case 1011: Spell = SPELL_REP_LC; break;
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case 935: Spell = SPELL_REP_SHAT; break;
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