Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions

View File

@@ -880,7 +880,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
{
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Create Character: %s %s", GetAccountId(), GetRemoteAddress().c_str(), newChar->GetName().c_str(), newChar->GetGUID().ToString().c_str());
sScriptMgr->OnPlayerCreate(newChar.get());
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeSex(), newChar->getRace(), newChar->getClass(), newChar->getLevel(), false);
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeSex(), newChar->GetRace(), newChar->GetClass(), newChar->GetLevel(), false);
SendCharCreate(CHAR_CREATE_SUCCESS, newChar->GetGUID());
}
@@ -1117,7 +1117,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
pCurrChar->setCinematic(1);
if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass()))
if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass()))
{
switch (pCurrChar->GetCreateMode())
{
@@ -1126,10 +1126,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendMovieStart(playerInfo->introMovieId.get());
else if (playerInfo->introSceneId)
pCurrChar->GetSceneMgr().PlayScene(*playerInfo->introSceneId);
else if (sChrClassesStore.AssertEntry(pCurrChar->getClass())->CinematicSequenceID)
pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->getClass())->CinematicSequenceID);
else if (sChrRacesStore.AssertEntry(pCurrChar->getRace())->CinematicSequenceID)
pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->getRace())->CinematicSequenceID);
else if (sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID)
pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID);
else if (sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID)
pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID);
break;
case PlayerCreateMode::NPE:
if (playerInfo->introSceneIdNPE)
@@ -1232,7 +1232,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (pCurrChar->m_deathState == DEAD)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
if (pCurrChar->GetRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
pCurrChar->CastSpell(pCurrChar, 20584, true);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
if (!pCurrChar->HasAura(8326))
@@ -1287,7 +1287,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass());
for (uint32 spellId : info->castSpells)
pCurrChar->CastSpell(pCurrChar, spellId, true);
@@ -1374,7 +1374,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
SendNotification(LANG_GM_ON);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d, XP: %u/%u (%u left)",
GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel(),
GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetLevel(),
_player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP()));
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
@@ -1682,7 +1682,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlay
void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet)
{
if (!ValidateAppearance(Races(_player->getRace()), Classes(_player->getClass()), Gender(packet.NewSex), MakeChrCustomizationChoiceRange(packet.Customizations)))
if (!ValidateAppearance(Races(_player->GetRace()), Classes(_player->GetClass()), Gender(packet.NewSex), MakeChrCustomizationChoiceRange(packet.Customizations)))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
@@ -1927,7 +1927,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipm
if (!sConditionMgr->IsPlayerMeetingCondition(_player, condition))
return false;
if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->getClass())
if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->GetClass())
return false;
return true;
@@ -2579,11 +2579,11 @@ void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic&
if (*_player->m_activePlayerData->XP)
return;
if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->getClass()))
if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->GetClass()))
{
if (classEntry->CinematicSequenceID)
_player->SendCinematicStart(classEntry->CinematicSequenceID);
else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->getRace()))
else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->GetRace()))
_player->SendCinematicStart(raceEntry->CinematicSequenceID);
}
}