Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions

View File

@@ -641,7 +641,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
if (!_player->IsGameMaster()) // ignore conditions if GM on
{
// Respect allowed class
if (!(itemTemplate->GetAllowableClass() & _player->getClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE)
if (!(itemTemplate->GetAllowableClass() & _player->GetClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE)
continue;
// Only display items in vendor lists for the team the player is on
@@ -1086,7 +1086,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
{
if (gems[i])
{
uint32 gemScalingLevel = _player->getLevel();
uint32 gemScalingLevel = _player->GetLevel();
if (uint32 fixedLevel = gems[i]->GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL))
gemScalingLevel = fixedLevel;