Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions

View File

@@ -145,7 +145,7 @@ void WorldSession::SendLfgPlayerLockInfo()
TC_LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str());
// Get Random dungeons that can be done at a certain level and expansion
uint8 level = GetPlayer()->getLevel();
uint8 level = GetPlayer()->GetLevel();
uint32 contentTuningReplacementConditionMask = GetPlayer()->m_playerData->CtrOptions->ContentTuningConditionMask;
lfg::LfgDungeonSet const& randomDungeons = sLFGMgr->GetRandomAndSeasonalDungeons(level, GetExpansion(), contentTuningReplacementConditionMask);