Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions

View File

@@ -284,14 +284,14 @@ uint32 Quest::XPValue(Player const* player) const
if (!questXp || _rewardXPDifficulty >= 10)
return 0;
int32 diffFactor = 2 * (questLevel - player->getLevel()) + 12;
int32 diffFactor = 2 * (questLevel - player->GetLevel()) + 12;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * questXp->Difficulty[_rewardXPDifficulty] * _rewardXPMultiplier / 10;
if (player->getLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && _expansion < CURRENT_EXPANSION)
if (player->GetLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && _expansion < CURRENT_EXPANSION)
xp = uint32(xp / 9.0f);
xp = RoundXPValue(xp);