Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions

View File

@@ -513,7 +513,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction))
// Never show factions of the opposing team
if (!(factionEntry->ReputationRaceMask[1].HasRace(_player->getRace()) && factionEntry->ReputationBase[1] == Reputation_Bottom))
if (!(factionEntry->ReputationRaceMask[1].HasRace(_player->GetRace()) && factionEntry->ReputationBase[1] == Reputation_Bottom))
SetVisible(factionEntry);
}
@@ -722,8 +722,8 @@ int32 ReputationMgr::GetFactionDataIndexForRaceAndClass(FactionEntry const* fact
if (!factionEntry)
return -1;
uint8 race = _player->getRace();
uint32 classMask = _player->getClassMask();
uint8 race = _player->GetRace();
uint32 classMask = _player->GetClassMask();
for (int32 i = 0; i < 4; i++)
{
if ((factionEntry->ReputationRaceMask[i].HasRace(race) || (!factionEntry->ReputationRaceMask[i] && factionEntry->ReputationClassMask[i] != 0))
@@ -751,5 +751,5 @@ bool ReputationMgr::CanGainParagonReputationForFaction(FactionEntry const* facti
if (!quest)
return false;
return _player->getLevel() >= _player->GetQuestMinLevel(quest);
return _player->GetLevel() >= _player->GetQuestMinLevel(quest);
}