Core/Dungeon Finder: Move queue related code to its own class.

- Use different queues for each team (or shared one if two-side interaction is enabled)
- Some optimizations in matching algorithm
This commit is contained in:
Spp
2012-10-19 14:00:40 +02:00
parent 479d34d2a0
commit 4e8fa520c8
8 changed files with 817 additions and 688 deletions

View File

@@ -0,0 +1,539 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectDefines.h"
#include "Containers.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "Group.h"
#include "LFGQueue.h"
#include "LFGMgr.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "World.h"
/**
Given a list of guids returns the concatenation using | as delimiter
@param[in] check list of guids
@returns Concatenated string
*/
std::string ConcatenateGuids(LfgGuidList const& check)
{
if (check.empty())
return "";
// need the guids in order to avoid duplicates
LfgGuidSet guids(check.begin(), check.end());
std::ostringstream o;
LfgGuidSet::const_iterator it = guids.begin();
o << (*it);
for (++it; it != guids.end(); ++it)
o << '|' << (*it);
return o.str();
}
char const * GetCompatibleString(LfgCompatibility compatibles)
{
switch (compatibles)
{
case LFG_COMPATIBILITY_PENDING:
return "Pending";
case LFG_COMPATIBLES_BAD_STATES:
return "Compatibles (Bad States)";
case LFG_COMPATIBLES_MATCH:
return "Match";
case LFG_COMPATIBLES_WITH_LESS_PLAYERS:
return "Compatibles (Not enough players)";
case LFG_INCOMPATIBLES_HAS_IGNORES:
return "Has ignores";
case LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS:
return "Multiple Lfg Groups";
case LFG_INCOMPATIBLES_NO_DUNGEONS:
return "Incompatible dungeons";
case LFG_INCOMPATIBLES_NO_ROLES:
return "Incompatible roles";
case LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS:
return "Too much players";
case LFG_INCOMPATIBLES_WRONG_GROUP_SIZE:
return "Wrong group size";
default:
return "Unknown";
}
}
void LfgQueue::AddToQueue(uint64 guid)
{
LfgQueueDataMap::iterator itQueue = m_QueueDataMap.find(guid);
if (itQueue == m_QueueDataMap.end())
{
sLog->outError(LOG_FILTER_LFG, "LfgQueue::AddToQueue: Queue data not found for [" UI64FMTD "]", guid);
return;
}
AddToNewQueue(guid);
}
void LfgQueue::RemoveFromQueue(uint64 guid)
{
RemoveFromNewQueue(guid);
RemoveFromCurrentQueue(guid);
RemoveFromCompatibles(guid);
RemoveQueueData(guid);
}
void LfgQueue::AddToNewQueue(uint64 guid)
{
m_newToQueue.push_back(guid);
}
void LfgQueue::RemoveFromNewQueue(uint64 guid)
{
m_newToQueue.remove(guid);
}
void LfgQueue::AddToCurrentQueue(uint64 guid)
{
m_currentQueue.push_back(guid);
}
void LfgQueue::RemoveFromCurrentQueue(uint64 guid)
{
m_currentQueue.remove(guid);
}
void LfgQueue::AddQueueData(uint64 guid, time_t joinTime, const LfgDungeonSet &dungeons, const LfgRolesMap &rolesMap)
{
m_QueueDataMap[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
AddToQueue(guid);
}
void LfgQueue::RemoveQueueData(uint64 guid)
{
LfgQueueDataMap::iterator it = m_QueueDataMap.find(guid);
if (it != m_QueueDataMap.end())
m_QueueDataMap.erase(it);
}
void LfgQueue::UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = m_waitTimesAvg[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
void LfgQueue::UpdateWaitTimeTank(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = m_waitTimesTank[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
void LfgQueue::UpdateWaitTimeHealer(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = m_waitTimesHealer[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
void LfgQueue::UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = m_waitTimesDps[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
/**
Remove from cached compatible dungeons any entry that contains the given guid
@param[in] guid Guid to remove from compatible cache
*/
void LfgQueue::RemoveFromCompatibles(uint64 guid)
{
std::stringstream out;
out << guid;
std::string strGuid = out.str();
sLog->outDebug(LOG_FILTER_LFG, "LfgQueue::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid);
for (LfgCompatibleMap::iterator itNext = m_CompatibleMap.begin(); itNext != m_CompatibleMap.end();)
{
LfgCompatibleMap::iterator it = itNext++;
if (it->first.find(strGuid) != std::string::npos) // Found, remove it
m_CompatibleMap.erase(it);
}
}
/**
Stores the compatibility of a list of guids
@param[in] key String concatenation of guids (| used as separator)
@param[in] compatibles type of compatibility
*/
void LfgQueue::SetCompatibles(const std::string &key, LfgCompatibility compatibles)
{
m_CompatibleMap[key] = compatibles;
}
/**
Get the compatibility of a group of guids
@param[in] key String concatenation of guids (| used as separator)
@return LfgCompatibility type of compatibility
*/
LfgCompatibility LfgQueue::GetCompatibles(std::string const& key)
{
LfgCompatibleMap::iterator it = m_CompatibleMap.find(key);
if (it != m_CompatibleMap.end())
return it->second;
return LFG_COMPATIBILITY_PENDING;
}
uint8 LfgQueue::FindGroups()
{
uint8 proposals = 0;
LfgGuidList firstNew;
while (!m_newToQueue.empty())
{
uint64 frontguid = m_newToQueue.front();
sLog->outDebug(LOG_FILTER_LFG, "LfgQueue::FindGroups: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", frontguid, uint32(m_newToQueue.size()), uint32(m_currentQueue.size()));
firstNew.clear();
firstNew.push_back(frontguid);
RemoveFromNewQueue(frontguid);
LfgGuidList temporalList = m_currentQueue;
LfgCompatibility compatibles = FindNewGroups(firstNew, temporalList);
if (compatibles == LFG_COMPATIBLES_MATCH)
++proposals;
else
AddToCurrentQueue(frontguid); // Lfg group not found, add this group to the queue.
}
return proposals;
}
/**
Checks que main queue to try to form a Lfg group. Returns first match found (if any)
@param[in] check List of guids trying to match with other groups
@param[in] all List of all other guids in main queue to match against
@return LfgCompatibility type of compatibility between groups
*/
LfgCompatibility LfgQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
{
std::string strGuids = ConcatenateGuids(check);
LfgCompatibility compatibles = GetCompatibles(strGuids);
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
if (compatibles == LFG_COMPATIBILITY_PENDING || compatibles == LFG_COMPATIBLES_BAD_STATES) // Not previously cached, calculate
compatibles = CheckCompatibility(check);
if (compatibles != LFG_COMPATIBLES_WITH_LESS_PLAYERS)
return compatibles;
// Try to match with queued groups
while (!all.empty())
{
check.push_back(all.front());
all.pop_front();
LfgCompatibility subcompatibility = FindNewGroups(check, all);
if (subcompatibility == LFG_COMPATIBLES_MATCH)
return LFG_COMPATIBLES_MATCH;
check.pop_back();
}
return compatibles;
}
/**
Check compatibilities between groups. If group is Matched proposal will be created
@param[in] check List of guids to check compatibilities
@return LfgCompatibility type of compatibility
*/
LfgCompatibility LfgQueue::CheckCompatibility(LfgGuidList check)
{
std::string strGuids = ConcatenateGuids(check);
LfgProposal proposal;
LfgDungeonSet proposalDungeons;
LfgGroupsMap proposalGroups;
LfgRolesMap proposalRoles;
// Check for correct size
if (check.size() > MAXGROUPSIZE || check.empty())
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str());
return LFG_INCOMPATIBLES_WRONG_GROUP_SIZE;
}
// Player joining alone always compatible
if (check.size() == 1 && IS_PLAYER_GUID(check.front()))
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
// Check all-but-new compatiblitity
if (check.size() > 2)
{
uint64 frontGuid = check.front();
check.pop_front();
// Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D)
LfgCompatibility child_compatibles = CheckCompatibility(check);
if (child_compatibles < LFG_COMPATIBLES_WITH_LESS_PLAYERS) // Group not compatible
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) child %s not compatibles", strGuids.c_str(), ConcatenateGuids(check).c_str());
SetCompatibles(strGuids, child_compatibles);
return child_compatibles;
}
check.push_front(frontGuid);
}
// Check if more than one LFG group and number of players joining
uint8 numPlayers = 0;
uint8 numLfgGroups = 0;
for (LfgGuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it)
{
uint64 guid = (*it);
LfgQueueDataMap::iterator itQueue = m_QueueDataMap.find(guid);
if (itQueue == m_QueueDataMap.end())
{
sLog->outError(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: [" UI64FMTD "] is not queued but listed as queued!", guid);
RemoveFromQueue(guid);
return LFG_COMPATIBILITY_PENDING;
}
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
proposalGroups[it2->first] = IS_GROUP(itQueue->first) ? itQueue->first : 0;
numPlayers += itQueue->second.roles.size();
if (sLFGMgr->IsLfgGroup(guid))
{
if (!numLfgGroups)
proposal.group = guid;
++numLfgGroups;
}
}
// Group with less that MAXGROUPSIZE members always compatible
if (check.size() == 1 && numPlayers != MAXGROUPSIZE)
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) sigle group. Compatibles", strGuids.c_str());
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
if (numLfgGroups > 1)
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS);
return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
}
if (numPlayers > MAXGROUPSIZE)
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS);
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
}
// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
if (check.size() > 1)
{
for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it)
{
const LfgRolesMap &roles = m_QueueDataMap[(*it)].roles;
for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles)
{
LfgRolesMap::const_iterator itPlayer;
for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer)
{
if (itRoles->first == itPlayer->first)
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first);
else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first))
break;
}
if (itPlayer == proposalRoles.end())
proposalRoles[itRoles->first] = itRoles->second;
}
}
if (uint8 playersize = numPlayers - proposalRoles.size())
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) not compatible, %u players are ignoring each other", strGuids.c_str(), playersize);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_HAS_IGNORES);
return LFG_INCOMPATIBLES_HAS_IGNORES;
}
LfgRolesMap debugRoles = proposalRoles; // DEBUG
if (!LFGMgr::CheckGroupRoles(proposalRoles))
{
std::ostringstream o;
for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it)
o << ", " << it->first << ": " << sLFGMgr->GetRolesString(it->second);
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES);
return LFG_INCOMPATIBLES_NO_ROLES;
}
LfgGuidList::iterator itguid = check.begin();
proposalDungeons = m_QueueDataMap[*itguid].dungeons;
std::ostringstream o;
o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(proposalDungeons) << ")";
for (++itguid; itguid != check.end(); ++itguid)
{
LfgDungeonSet temporal;
LfgDungeonSet &dungeons = m_QueueDataMap[*itguid].dungeons;
o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(dungeons) << ")";
std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin()));
proposalDungeons = temporal;
}
if (proposalDungeons.empty())
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) No compatible dungeons%s", strGuids.c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_DUNGEONS);
return LFG_INCOMPATIBLES_NO_DUNGEONS;
}
}
else
{
uint64 gguid = *check.begin();
const LfgQueueData &queue = m_QueueDataMap[gguid];
proposalDungeons = queue.dungeons;
proposalRoles = queue.roles;
LFGMgr::CheckGroupRoles(proposalRoles); // assing new roles
}
// Enough players?
if (numPlayers != MAXGROUPSIZE)
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Compatibles but not enough players(%u)", strGuids.c_str(), numPlayers);
SetCompatibles(strGuids, LFG_COMPATIBLES_WITH_LESS_PLAYERS);
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
proposal.queues = check;
if (check.size() == 1)
{
for (LfgGroupsMap::const_iterator it = proposalGroups.begin(); it != proposalGroups.end(); ++it)
if (proposal.group && it->second != proposal.group)
proposal.isNew = false;
}
if (!sLFGMgr->AllQueued(check))
{
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Group MATCH but can't create proposal!", strGuids.c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_BAD_STATES);
return LFG_COMPATIBLES_BAD_STATES;
}
// Create a new proposal
proposal.cancelTime = time(NULL) + LFG_TIME_PROPOSAL;
proposal.state = LFG_PROPOSAL_INITIATING;
proposal.leader = 0;
proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons);
bool leader = false;
for (LfgRolesMap::const_iterator itRoles = proposalRoles.begin(); itRoles != proposalRoles.end(); ++itRoles)
{
// Assing new leader
if (itRoles->second & PLAYER_ROLE_LEADER)
{
if (!leader || !proposal.leader || urand(0, 1))
proposal.leader = itRoles->first;
leader = true;
}
else if (!leader && (!proposal.leader || urand(0, 1)))
proposal.leader = itRoles->first;
// Assing player data and roles
LfgProposalPlayer &data = proposal.players[itRoles->first];
data.role = itRoles->second;
data.group = proposalGroups.find(itRoles->first)->second;
if (!proposal.isNew && data.group && data.group == proposal.group) // Player from existing group, autoaccept
data.accept = LFG_ANSWER_AGREE;
}
// Mark proposal members as not queued (but not remove queue data)
for (LfgGuidList::const_iterator itQueue = proposal.queues.begin(); itQueue != proposal.queues.end(); ++itQueue)
{
uint64 guid = (*itQueue);
RemoveFromNewQueue(guid);
RemoveFromCurrentQueue(guid);
}
sLFGMgr->AddProposal(proposal);
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
return LFG_COMPATIBLES_MATCH;
}
void LfgQueue::UpdateQueueTimers(time_t currTime)
{
for (LfgQueueDataMap::const_iterator itQueue = m_QueueDataMap.begin(); itQueue != m_QueueDataMap.end(); ++itQueue)
{
const LfgQueueData &queueinfo = itQueue->second;
uint32 dungeonId = (*queueinfo.dungeons.begin());
uint32 queuedTime = uint32(currTime - queueinfo.joinTime);
uint8 role = PLAYER_ROLE_NONE;
int32 waitTime = -1;
int32 wtTank = m_waitTimesTank[dungeonId].time;
int32 wtHealer = m_waitTimesHealer[dungeonId].time;
int32 wtDps = m_waitTimesDps[dungeonId].time;
int32 wtAvg = m_waitTimesAvg[dungeonId].time;
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
role |= itPlayer->second;
role &= ~PLAYER_ROLE_LEADER;
switch (role)
{
case PLAYER_ROLE_NONE: // Should not happen - just in case
waitTime = -1;
break;
case PLAYER_ROLE_TANK:
waitTime = wtTank;
break;
case PLAYER_ROLE_HEALER:
waitTime = wtHealer;
break;
case PLAYER_ROLE_DAMAGE:
waitTime = wtDps;
break;
default:
waitTime = wtAvg;
break;
}
LfgQueueStatusData queueData(dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
{
uint64 pguid = itPlayer->first;
LFGMgr::SendLfgQueueStatus(pguid, queueData);
}
}
}
time_t LfgQueue::GetJoinTime(uint64 guid)
{
return m_QueueDataMap[guid].joinTime;
}