mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/Dungeon Finder: Move queue related code to its own class.
- Use different queues for each team (or shared one if two-side interaction is enabled) - Some optimizations in matching algorithm
This commit is contained in:
539
src/server/game/DungeonFinding/LFGQueue.cpp
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539
src/server/game/DungeonFinding/LFGQueue.cpp
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectDefines.h"
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#include "Containers.h"
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#include "DBCStructure.h"
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#include "DBCStores.h"
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#include "Group.h"
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#include "LFGQueue.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "World.h"
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/**
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Given a list of guids returns the concatenation using | as delimiter
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@param[in] check list of guids
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@returns Concatenated string
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*/
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std::string ConcatenateGuids(LfgGuidList const& check)
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{
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if (check.empty())
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return "";
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// need the guids in order to avoid duplicates
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LfgGuidSet guids(check.begin(), check.end());
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std::ostringstream o;
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LfgGuidSet::const_iterator it = guids.begin();
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o << (*it);
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for (++it; it != guids.end(); ++it)
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o << '|' << (*it);
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return o.str();
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}
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char const * GetCompatibleString(LfgCompatibility compatibles)
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{
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switch (compatibles)
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{
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case LFG_COMPATIBILITY_PENDING:
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return "Pending";
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case LFG_COMPATIBLES_BAD_STATES:
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return "Compatibles (Bad States)";
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case LFG_COMPATIBLES_MATCH:
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return "Match";
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case LFG_COMPATIBLES_WITH_LESS_PLAYERS:
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return "Compatibles (Not enough players)";
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case LFG_INCOMPATIBLES_HAS_IGNORES:
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return "Has ignores";
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case LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS:
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return "Multiple Lfg Groups";
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case LFG_INCOMPATIBLES_NO_DUNGEONS:
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return "Incompatible dungeons";
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case LFG_INCOMPATIBLES_NO_ROLES:
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return "Incompatible roles";
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case LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS:
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return "Too much players";
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case LFG_INCOMPATIBLES_WRONG_GROUP_SIZE:
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return "Wrong group size";
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default:
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return "Unknown";
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}
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}
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void LfgQueue::AddToQueue(uint64 guid)
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{
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LfgQueueDataMap::iterator itQueue = m_QueueDataMap.find(guid);
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if (itQueue == m_QueueDataMap.end())
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{
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sLog->outError(LOG_FILTER_LFG, "LfgQueue::AddToQueue: Queue data not found for [" UI64FMTD "]", guid);
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return;
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}
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AddToNewQueue(guid);
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}
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void LfgQueue::RemoveFromQueue(uint64 guid)
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{
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RemoveFromNewQueue(guid);
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RemoveFromCurrentQueue(guid);
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RemoveFromCompatibles(guid);
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RemoveQueueData(guid);
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}
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void LfgQueue::AddToNewQueue(uint64 guid)
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{
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m_newToQueue.push_back(guid);
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}
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void LfgQueue::RemoveFromNewQueue(uint64 guid)
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{
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m_newToQueue.remove(guid);
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}
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void LfgQueue::AddToCurrentQueue(uint64 guid)
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{
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m_currentQueue.push_back(guid);
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}
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void LfgQueue::RemoveFromCurrentQueue(uint64 guid)
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{
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m_currentQueue.remove(guid);
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}
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void LfgQueue::AddQueueData(uint64 guid, time_t joinTime, const LfgDungeonSet &dungeons, const LfgRolesMap &rolesMap)
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{
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m_QueueDataMap[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
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AddToQueue(guid);
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}
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void LfgQueue::RemoveQueueData(uint64 guid)
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{
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LfgQueueDataMap::iterator it = m_QueueDataMap.find(guid);
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if (it != m_QueueDataMap.end())
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m_QueueDataMap.erase(it);
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}
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void LfgQueue::UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId)
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{
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LfgWaitTime &wt = m_waitTimesAvg[dungeonId];
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uint32 old_number = wt.number++;
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wt.time = int32((wt.time * old_number + waitTime) / wt.number);
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}
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void LfgQueue::UpdateWaitTimeTank(int32 waitTime, uint32 dungeonId)
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{
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LfgWaitTime &wt = m_waitTimesTank[dungeonId];
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uint32 old_number = wt.number++;
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wt.time = int32((wt.time * old_number + waitTime) / wt.number);
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}
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void LfgQueue::UpdateWaitTimeHealer(int32 waitTime, uint32 dungeonId)
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{
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LfgWaitTime &wt = m_waitTimesHealer[dungeonId];
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uint32 old_number = wt.number++;
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wt.time = int32((wt.time * old_number + waitTime) / wt.number);
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}
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void LfgQueue::UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId)
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{
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LfgWaitTime &wt = m_waitTimesDps[dungeonId];
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uint32 old_number = wt.number++;
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wt.time = int32((wt.time * old_number + waitTime) / wt.number);
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}
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/**
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Remove from cached compatible dungeons any entry that contains the given guid
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@param[in] guid Guid to remove from compatible cache
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*/
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void LfgQueue::RemoveFromCompatibles(uint64 guid)
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{
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std::stringstream out;
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out << guid;
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std::string strGuid = out.str();
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sLog->outDebug(LOG_FILTER_LFG, "LfgQueue::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid);
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for (LfgCompatibleMap::iterator itNext = m_CompatibleMap.begin(); itNext != m_CompatibleMap.end();)
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{
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LfgCompatibleMap::iterator it = itNext++;
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if (it->first.find(strGuid) != std::string::npos) // Found, remove it
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m_CompatibleMap.erase(it);
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}
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}
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/**
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Stores the compatibility of a list of guids
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@param[in] key String concatenation of guids (| used as separator)
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@param[in] compatibles type of compatibility
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*/
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void LfgQueue::SetCompatibles(const std::string &key, LfgCompatibility compatibles)
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{
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m_CompatibleMap[key] = compatibles;
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}
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/**
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Get the compatibility of a group of guids
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@param[in] key String concatenation of guids (| used as separator)
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@return LfgCompatibility type of compatibility
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*/
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LfgCompatibility LfgQueue::GetCompatibles(std::string const& key)
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{
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LfgCompatibleMap::iterator it = m_CompatibleMap.find(key);
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if (it != m_CompatibleMap.end())
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return it->second;
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return LFG_COMPATIBILITY_PENDING;
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}
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uint8 LfgQueue::FindGroups()
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{
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uint8 proposals = 0;
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LfgGuidList firstNew;
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while (!m_newToQueue.empty())
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{
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uint64 frontguid = m_newToQueue.front();
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sLog->outDebug(LOG_FILTER_LFG, "LfgQueue::FindGroups: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", frontguid, uint32(m_newToQueue.size()), uint32(m_currentQueue.size()));
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firstNew.clear();
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firstNew.push_back(frontguid);
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RemoveFromNewQueue(frontguid);
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LfgGuidList temporalList = m_currentQueue;
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LfgCompatibility compatibles = FindNewGroups(firstNew, temporalList);
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if (compatibles == LFG_COMPATIBLES_MATCH)
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++proposals;
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else
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AddToCurrentQueue(frontguid); // Lfg group not found, add this group to the queue.
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}
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return proposals;
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}
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/**
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Checks que main queue to try to form a Lfg group. Returns first match found (if any)
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@param[in] check List of guids trying to match with other groups
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@param[in] all List of all other guids in main queue to match against
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@return LfgCompatibility type of compatibility between groups
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*/
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LfgCompatibility LfgQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
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{
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std::string strGuids = ConcatenateGuids(check);
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LfgCompatibility compatibles = GetCompatibles(strGuids);
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
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if (compatibles == LFG_COMPATIBILITY_PENDING || compatibles == LFG_COMPATIBLES_BAD_STATES) // Not previously cached, calculate
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compatibles = CheckCompatibility(check);
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if (compatibles != LFG_COMPATIBLES_WITH_LESS_PLAYERS)
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return compatibles;
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// Try to match with queued groups
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while (!all.empty())
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{
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check.push_back(all.front());
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all.pop_front();
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LfgCompatibility subcompatibility = FindNewGroups(check, all);
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if (subcompatibility == LFG_COMPATIBLES_MATCH)
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return LFG_COMPATIBLES_MATCH;
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check.pop_back();
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}
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return compatibles;
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}
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/**
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Check compatibilities between groups. If group is Matched proposal will be created
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@param[in] check List of guids to check compatibilities
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@return LfgCompatibility type of compatibility
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*/
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LfgCompatibility LfgQueue::CheckCompatibility(LfgGuidList check)
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{
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std::string strGuids = ConcatenateGuids(check);
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LfgProposal proposal;
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LfgDungeonSet proposalDungeons;
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LfgGroupsMap proposalGroups;
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LfgRolesMap proposalRoles;
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// Check for correct size
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if (check.size() > MAXGROUPSIZE || check.empty())
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str());
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return LFG_INCOMPATIBLES_WRONG_GROUP_SIZE;
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}
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// Player joining alone always compatible
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if (check.size() == 1 && IS_PLAYER_GUID(check.front()))
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return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
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// Check all-but-new compatiblitity
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if (check.size() > 2)
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{
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uint64 frontGuid = check.front();
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check.pop_front();
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// Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D)
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LfgCompatibility child_compatibles = CheckCompatibility(check);
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if (child_compatibles < LFG_COMPATIBLES_WITH_LESS_PLAYERS) // Group not compatible
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) child %s not compatibles", strGuids.c_str(), ConcatenateGuids(check).c_str());
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SetCompatibles(strGuids, child_compatibles);
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return child_compatibles;
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}
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check.push_front(frontGuid);
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}
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// Check if more than one LFG group and number of players joining
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uint8 numPlayers = 0;
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uint8 numLfgGroups = 0;
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for (LfgGuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it)
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{
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uint64 guid = (*it);
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LfgQueueDataMap::iterator itQueue = m_QueueDataMap.find(guid);
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if (itQueue == m_QueueDataMap.end())
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{
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sLog->outError(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: [" UI64FMTD "] is not queued but listed as queued!", guid);
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RemoveFromQueue(guid);
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return LFG_COMPATIBILITY_PENDING;
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}
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// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
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for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
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proposalGroups[it2->first] = IS_GROUP(itQueue->first) ? itQueue->first : 0;
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numPlayers += itQueue->second.roles.size();
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if (sLFGMgr->IsLfgGroup(guid))
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{
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if (!numLfgGroups)
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proposal.group = guid;
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++numLfgGroups;
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}
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}
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// Group with less that MAXGROUPSIZE members always compatible
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if (check.size() == 1 && numPlayers != MAXGROUPSIZE)
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) sigle group. Compatibles", strGuids.c_str());
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return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
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}
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if (numLfgGroups > 1)
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups);
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SetCompatibles(strGuids, LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS);
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return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
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}
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if (numPlayers > MAXGROUPSIZE)
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers);
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SetCompatibles(strGuids, LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS);
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return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
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}
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// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
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if (check.size() > 1)
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{
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for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it)
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{
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const LfgRolesMap &roles = m_QueueDataMap[(*it)].roles;
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for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles)
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{
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LfgRolesMap::const_iterator itPlayer;
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for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer)
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{
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if (itRoles->first == itPlayer->first)
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first);
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else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first))
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break;
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}
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if (itPlayer == proposalRoles.end())
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proposalRoles[itRoles->first] = itRoles->second;
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}
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}
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if (uint8 playersize = numPlayers - proposalRoles.size())
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) not compatible, %u players are ignoring each other", strGuids.c_str(), playersize);
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SetCompatibles(strGuids, LFG_INCOMPATIBLES_HAS_IGNORES);
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return LFG_INCOMPATIBLES_HAS_IGNORES;
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}
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LfgRolesMap debugRoles = proposalRoles; // DEBUG
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if (!LFGMgr::CheckGroupRoles(proposalRoles))
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{
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std::ostringstream o;
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for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it)
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o << ", " << it->first << ": " << sLFGMgr->GetRolesString(it->second);
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str());
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SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES);
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return LFG_INCOMPATIBLES_NO_ROLES;
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}
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LfgGuidList::iterator itguid = check.begin();
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proposalDungeons = m_QueueDataMap[*itguid].dungeons;
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std::ostringstream o;
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o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(proposalDungeons) << ")";
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for (++itguid; itguid != check.end(); ++itguid)
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{
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LfgDungeonSet temporal;
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LfgDungeonSet &dungeons = m_QueueDataMap[*itguid].dungeons;
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o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(dungeons) << ")";
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std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin()));
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proposalDungeons = temporal;
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}
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if (proposalDungeons.empty())
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) No compatible dungeons%s", strGuids.c_str(), o.str().c_str());
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SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_DUNGEONS);
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return LFG_INCOMPATIBLES_NO_DUNGEONS;
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}
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}
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else
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{
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uint64 gguid = *check.begin();
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const LfgQueueData &queue = m_QueueDataMap[gguid];
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proposalDungeons = queue.dungeons;
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proposalRoles = queue.roles;
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LFGMgr::CheckGroupRoles(proposalRoles); // assing new roles
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}
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// Enough players?
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if (numPlayers != MAXGROUPSIZE)
|
||||
{
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||||
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Compatibles but not enough players(%u)", strGuids.c_str(), numPlayers);
|
||||
SetCompatibles(strGuids, LFG_COMPATIBLES_WITH_LESS_PLAYERS);
|
||||
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
|
||||
}
|
||||
|
||||
proposal.queues = check;
|
||||
if (check.size() == 1)
|
||||
{
|
||||
for (LfgGroupsMap::const_iterator it = proposalGroups.begin(); it != proposalGroups.end(); ++it)
|
||||
if (proposal.group && it->second != proposal.group)
|
||||
proposal.isNew = false;
|
||||
}
|
||||
|
||||
if (!sLFGMgr->AllQueued(check))
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Group MATCH but can't create proposal!", strGuids.c_str());
|
||||
SetCompatibles(strGuids, LFG_COMPATIBLES_BAD_STATES);
|
||||
return LFG_COMPATIBLES_BAD_STATES;
|
||||
}
|
||||
|
||||
// Create a new proposal
|
||||
proposal.cancelTime = time(NULL) + LFG_TIME_PROPOSAL;
|
||||
proposal.state = LFG_PROPOSAL_INITIATING;
|
||||
proposal.leader = 0;
|
||||
proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons);
|
||||
|
||||
bool leader = false;
|
||||
for (LfgRolesMap::const_iterator itRoles = proposalRoles.begin(); itRoles != proposalRoles.end(); ++itRoles)
|
||||
{
|
||||
// Assing new leader
|
||||
if (itRoles->second & PLAYER_ROLE_LEADER)
|
||||
{
|
||||
if (!leader || !proposal.leader || urand(0, 1))
|
||||
proposal.leader = itRoles->first;
|
||||
leader = true;
|
||||
}
|
||||
else if (!leader && (!proposal.leader || urand(0, 1)))
|
||||
proposal.leader = itRoles->first;
|
||||
|
||||
// Assing player data and roles
|
||||
LfgProposalPlayer &data = proposal.players[itRoles->first];
|
||||
data.role = itRoles->second;
|
||||
data.group = proposalGroups.find(itRoles->first)->second;
|
||||
if (!proposal.isNew && data.group && data.group == proposal.group) // Player from existing group, autoaccept
|
||||
data.accept = LFG_ANSWER_AGREE;
|
||||
}
|
||||
|
||||
// Mark proposal members as not queued (but not remove queue data)
|
||||
for (LfgGuidList::const_iterator itQueue = proposal.queues.begin(); itQueue != proposal.queues.end(); ++itQueue)
|
||||
{
|
||||
uint64 guid = (*itQueue);
|
||||
RemoveFromNewQueue(guid);
|
||||
RemoveFromCurrentQueue(guid);
|
||||
}
|
||||
|
||||
sLFGMgr->AddProposal(proposal);
|
||||
|
||||
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str());
|
||||
SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
|
||||
return LFG_COMPATIBLES_MATCH;
|
||||
}
|
||||
|
||||
void LfgQueue::UpdateQueueTimers(time_t currTime)
|
||||
{
|
||||
for (LfgQueueDataMap::const_iterator itQueue = m_QueueDataMap.begin(); itQueue != m_QueueDataMap.end(); ++itQueue)
|
||||
{
|
||||
const LfgQueueData &queueinfo = itQueue->second;
|
||||
uint32 dungeonId = (*queueinfo.dungeons.begin());
|
||||
uint32 queuedTime = uint32(currTime - queueinfo.joinTime);
|
||||
uint8 role = PLAYER_ROLE_NONE;
|
||||
int32 waitTime = -1;
|
||||
int32 wtTank = m_waitTimesTank[dungeonId].time;
|
||||
int32 wtHealer = m_waitTimesHealer[dungeonId].time;
|
||||
int32 wtDps = m_waitTimesDps[dungeonId].time;
|
||||
int32 wtAvg = m_waitTimesAvg[dungeonId].time;
|
||||
|
||||
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
|
||||
role |= itPlayer->second;
|
||||
role &= ~PLAYER_ROLE_LEADER;
|
||||
|
||||
switch (role)
|
||||
{
|
||||
case PLAYER_ROLE_NONE: // Should not happen - just in case
|
||||
waitTime = -1;
|
||||
break;
|
||||
case PLAYER_ROLE_TANK:
|
||||
waitTime = wtTank;
|
||||
break;
|
||||
case PLAYER_ROLE_HEALER:
|
||||
waitTime = wtHealer;
|
||||
break;
|
||||
case PLAYER_ROLE_DAMAGE:
|
||||
waitTime = wtDps;
|
||||
break;
|
||||
default:
|
||||
waitTime = wtAvg;
|
||||
break;
|
||||
}
|
||||
|
||||
LfgQueueStatusData queueData(dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
|
||||
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
|
||||
{
|
||||
uint64 pguid = itPlayer->first;
|
||||
LFGMgr::SendLfgQueueStatus(pguid, queueData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
time_t LfgQueue::GetJoinTime(uint64 guid)
|
||||
{
|
||||
return m_QueueDataMap[guid].joinTime;
|
||||
}
|
||||
Reference in New Issue
Block a user