diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index fe948d1f4e4..e4bd532e0ac 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -4,8 +4,8 @@ #include "Database/DatabaseEnv.h" #include "Item.h" #include "Log.h" -#include "AuctionHouseMgr.h" #include "ObjectMgr.h" +#include "AuctionHouseMgr.h" #include "Player.h" #include "World.h" #include "WorldSession.h" @@ -816,8 +816,8 @@ void AuctionHouseBot() /////////////////////////////////////////////////////////////////////////////// void AuctionHouseBotInit() { - AHBSeller = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false); - AHBBuyer = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false); + sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false); + sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false); No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", true); Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", false); Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", true); diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 218d1d91995..d1549712f30 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -154,30 +154,30 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton::MapType& GetPlayers() - { - return HashMapHolder::GetContainer(); - } - - HashMapHolder::MapType& GetCreatures() - { - return HashMapHolder::GetContainer(); - } - - HashMapHolder::MapType& GetUnits() - { - return HashMapHolder::GetContainer(); - } - - HashMapHolder::MapType& GetGameObjects() - { - return HashMapHolder::GetContainer(); - } - - // note: possibly very heavy - HashMapHolder::MapType& GetWorldObjects() - { - return HashMapHolder::GetContainer(); + HashMapHolder::MapType& GetPlayers() + { + return HashMapHolder::GetContainer(); + } + + HashMapHolder::MapType& GetCreatures() + { + return HashMapHolder::GetContainer(); + } + + HashMapHolder::MapType& GetUnits() + { + return HashMapHolder::GetContainer(); + } + + HashMapHolder::MapType& GetGameObjects() + { + return HashMapHolder::GetContainer(); + } + + // note: possibly very heavy + HashMapHolder::MapType& GetWorldObjects() + { + return HashMapHolder::GetContainer(); } template void AddObject(T *object)