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[svn] Implement CREATURE_FLAG_EXTRA_TRIGGER. In GM mode, creatures flagged with this will be displayed with displayid_a, in non-gm mode with displayid_h.
--HG-- branch : trunk
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@@ -594,6 +594,20 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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{
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*data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE);
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}
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// use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
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else if(index == UNIT_FIELD_DISPLAYID && GetTypeId() == TYPEID_UNIT)
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{
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const CreatureInfo* cinfo = ((Creature*)this)->GetCreatureInfo();
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if(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
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{
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if(target->isGameMaster())
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*data << cinfo->DisplayID_A;
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else
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*data << cinfo->DisplayID_H;
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}
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else
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*data << m_uint32Values[ index ];
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}
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// hide lootable animation for unallowed players
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else if(index == UNIT_DYNAMIC_FLAGS && GetTypeId() == TYPEID_UNIT)
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{
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