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Core/Scripts: Val'anyr Hammer of Ancient Kings should proc only with effective heal
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@@ -444,6 +444,22 @@ class spell_item_blessing_of_ancient_kings : public AuraScript
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}
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};
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// 64415 Val'anyr Hammer of Ancient Kings - Equip Effect
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class spell_item_valanyr_hammer_of_ancient_kings : public AuraScript
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{
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PrepareAuraScript(spell_item_valanyr_hammer_of_ancient_kings);
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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return eventInfo.GetHealInfo() && eventInfo.GetHealInfo()->GetEffectiveHeal() > 0;
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}
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void Register() override
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{
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DoCheckProc += AuraCheckProcFn(spell_item_valanyr_hammer_of_ancient_kings::CheckProc);
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}
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};
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enum DeadlyPrecision
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{
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SPELL_DEADLY_PRECISION = 71564
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@@ -3880,6 +3896,7 @@ void AddSC_item_spell_scripts()
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RegisterAuraScript(spell_item_aura_of_madness);
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RegisterAuraScript(spell_item_dementia);
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RegisterAuraScript(spell_item_blessing_of_ancient_kings);
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RegisterAuraScript(spell_item_valanyr_hammer_of_ancient_kings);
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RegisterAuraScript(spell_item_deadly_precision);
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RegisterSpellScript(spell_item_deadly_precision_dummy);
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new spell_item_deathbringers_will<SPELL_STRENGTH_OF_THE_TAUNKA, SPELL_AGILITY_OF_THE_VRYKUL, SPELL_POWER_OF_THE_TAUNKA, SPELL_AIM_OF_THE_IRON_DWARVES, SPELL_SPEED_OF_THE_VRYKUL>("spell_item_deathbringers_will_normal");
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